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Clantech Pistols And Support Weapons


LazerusKI
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Pistols:

So far we have only the Acrid, the toxic-Bolto.

 

wouldnt it be interesting if we would have more of them?

i have thought about a few possibilitys.

 

Chemical:

Grenade Pistol.

Like the Bronco was once, one shot, high damage, just in explosive.

shoots a small grenade that explodes for...i dont know...50 impact and 100 explosive?

would be weaker than Thunderbolt, but it would stil be viable because of the strong pistol mods.

 

Energy:

Plasma Pistol:

Like a lex, just with a plasma projectile. high damage, slow rof

 

Laser Pistol:

Like the Flux Rifle, just smaller and without the constand beam.

it will fire a "burst" of energy that hits multiple times (beam could have a duration of 0,5s and could hit 5times, just like Flux)

as i said it would not be possible to permafire it, instead it will act like single rounds. (1 shot = 1 beam with 5 hits)

 

Support:

We are in a clan, but all the weaposn are made for solo play...meh

wouldnt it be interesting if there would be some weapons with low damage, but supporting ability?

 

Bio:

Plague-Spreader:

Like Ignis, just in Bio.

will cover the enemy with a sticky goo that slows them and increases incomming elemental damage. the weapon itself would deal only low normal damage.

 

Chemical:

Thermite-Rifle

Will deal low Fire damage (like Braton), but will also weaken the enemys armor. Normal and AP hits will deal increased damage.

 

Energy:

Healing Beam:

Charges up while dealing damage to the enemy, then these charges can be given to other players just by shooting at them.

 

a pure healing weapon would force us into the tank/healer/dd spec

Edited by LazerusKI
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LOL laser pistol reminds me of a phaser from star trek xD

 

Rest yeah idk, except about the support part, there should be more support minded in the Clan research :) Maybe some kind of secondary weapon wich deploys a small healing well? -
like 20 hp per 30th second(lasts 1min)? got 5 rounds, 1 round = 1 well
or
35 shield per 2nd second (lasts 30 seconds)? got 5 rounds, 1 round = 1 shield well

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maybe for the energy part:

Healing Beam:

Charges up while dealing damage to the enemy, then these charges can be given to other players just by shooting at them.

 

a pure healing weapon would force us into the tank/healer/dd spec

Edited by LazerusKI
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