SicSlaver Posted July 5, 2013 Share Posted July 5, 2013 I suggest making resource pick ups similar to how credits or mods work. Either make it picked up by everyone when one person picks them up or make it leave an after glow like mods. That way we don't start leaving waypoints to resources that's already been picked up by everyone. I suggest it should be like credits since resources are the same for everyone and not random like mods. Link to comment Share on other sites More sharing options...
_Rue_ Posted July 5, 2013 Share Posted July 5, 2013 I like the idea. Mods should work the same way. It opens up the possibility of splitting up to take several objectives at a time or several paths to the objective/extraction. :) Link to comment Share on other sites More sharing options...
pain4u Posted July 5, 2013 Share Posted July 5, 2013 I'd like resources as a reward in small amount at the end of every mission as an extra. Like 200 common ones at the end of every mission :x Link to comment Share on other sites More sharing options...
Rossman86 Posted July 5, 2013 Share Posted July 5, 2013 (edited) 100% agree with that, and I would add that we should have an option to have mods and resource drops displayed on our minimap. We shouldn't need a mod equipped to see that stuff when the focus of the entire game is pretty much accumulating mods and resources. Edited July 5, 2013 by Rossman86 Link to comment Share on other sites More sharing options...
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