Jorak_Falconstar Posted January 24, 2017 Share Posted January 24, 2017 (edited) Maus - Battlefield support Even with the Tenno and the Warframes to fight for them the Orokin were forced to deploy regular soldiers into the battlefield. To maximize their combat abilities squads would be accompanied by Maus. Bringing greater firepower to the field was Maus' speciality, carrying the Grand Slam cannons which were used to supplement normal troops with a lethal barrage of artillery fire to devastate enemy ranks. Base Health 125 (350 at rank 30) Base Shield 90 (315 at rank 30) Base Energy 100 (250 at rank 30) Armor 190 Speed 0.95 Passive: Increased reload speed and damage with launcher type weapons Appearance Maus' lumbering gait looks more beastlike than human. His hunched over posture seems more the result of the weighty cannons than anything. Standing barely more than shoulder high next to Rhino, but all hard edges and angles like an armoured vehicle of ancient earth warfare. Rising over his shoulders are the twin barrels of the Grand Slam cannons. Default colours a mix of greens and browns in a camouflage pattern. Abilities: 1) Bunker Deploys a holographic barricade that provides cover to allies in the area effect by obscuring them from enemy fire Allied forces within the field get an evasion bonus. (Same as Titania's Evasion when in Razorwing) 15% at level 1 - 50% at max rank 5m diameter field (affected by range mods) [cannot be active at same time as Depot*] 10 Energy cost 15 second duration (affected by duration mods) 2) Depot Normal soldiers can only carry so much. Maus brings the extra ammo needed. Allies within the field have infinite ammo (same effect as primary or secondary weapon when "corrupted" by opening relic) 5m diameter field (affected by range mods) [cannot be active at same time as Bunker*] 10 Energy cost 30 second duration (affected by duration mods) *If 2 Maus deploy Bunker and Depot overlapping both bonuses are granted but duration of both is reduced by 50% 3) Designate Maus identifies targets of high threat and marks them for allies Enemies marked take increased damage from all sources (targets are marked using same method as Bladestorm) 5% increase at level 1 - 20% at max rank (strength mods increase bonus damage) 15 Energy per target marked Max of 5 targets 4) Cannonade Dropping to one knee and anchoring himself in place with retractable spikes on the back of the wrist Maus unleashes the devastating fire of the Grand Slam cannons. Each shell does 375 Blast damage in a 2m radius with an increasing damage multiplier per shell but a restricted 90 degree horizontal arc of fire but range of the shots can be adjusted by vertical aim. 50 Energy activation cost, 10 energy per shot fired Damage and fire rate are affected by primary weapon mods. Base fire rate 1.6 rounds per second Damage multiplier starts at 110% up to 175% Edited January 24, 2017 by Jorak_Falconstar title edit for clarity Link to comment Share on other sites More sharing options...
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