I was trying to collect all medallions in a rescue mission ceres. I could only find 4, but there's 2 doors open after hostage is freed. Both was leading to dead-end room i've never seen before.
it was like this. A building at left side, door is locked. Pipes rising from toxic at right side, and blowing fire occasionally. Only enterance i could see was parkour from pipes, not really hard.
However whenever i'm middle of parkour, hostage would walk over the fire and bleedout. i could see the medallions there, but had to turn back and revive him. Gave up after many tries.
I forgot to try with syndicate operators (leaving them behind in certain mission types) but i feel like they would do the same with hostage, and all 3 would bleedout.
My question for those familiar with the room i described, how it is done? what i did wrong?
Is there a way to command hostage to stop following or enter these doors before freeing hostage?
Question
Fuuubar
I was trying to collect all medallions in a rescue mission ceres. I could only find 4, but there's 2 doors open after hostage is freed. Both was leading to dead-end room i've never seen before.
it was like this. A building at left side, door is locked. Pipes rising from toxic at right side, and blowing fire occasionally. Only enterance i could see was parkour from pipes, not really hard.
However whenever i'm middle of parkour, hostage would walk over the fire and bleedout. i could see the medallions there, but had to turn back and revive him. Gave up after many tries.
I forgot to try with syndicate operators (leaving them behind in certain mission types) but i feel like they would do the same with hostage, and all 3 would bleedout.
My question for those familiar with the room i described, how it is done? what i did wrong?
Is there a way to command hostage to stop following or enter these doors before freeing hostage?
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