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Archwing: boost prevents roll, but not vice versa


ThinkInvisible
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In Archwing with Experimental Movement enabled, the Roll Left and Roll Right keys do not work if pressed while holding the Sprint or Sprint/Roll key (to engage the archwing's boosters). This continues to apply if the afterburner (hold Jump while sprinting) is used. However, if a Roll key is held before pressing Sprint or Sprint/Roll, the archwing will continue rolling without interfering with the boost or afterburner. Once this Roll key is released, any additional presses of Roll keys (including pressing the other Roll key before releasing the first) will not work until Sprint(/Roll) is released. Tested on PC/Keyboard, with all combinations of either Q/E or mouse thumb buttons for rolling, and either shift for sprint/roll or Z for sprint only. Note that E was also bound to Quick Melee under these conditions, and appeared to be overridden by the Roll key.

Edited by ThinkInvisible
Forgot a couple details.
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  • 3 months later...

It's inexcusable this has been a problem for so long, especially given how long they took to add the roll binds in the first place after advertising 6 Degrees of Freedom. I really hope they get this sorted before the Plains of Eidolon update.

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  • 3 months later...

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