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[WarFrame] Atrophis


Shinnanigens
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Atrophis is a warframe that was designed to cause aging and decay to his enemies. Hastening their deaths to rusting materials to dust Atrophies is the king of atrophy and specializes in stealing the life force of creatures and the strength of materials around him.  Atrophis is as merciless as he is resilient to his enemies.  Atrophies is a close range style warframe

Atrophis would introduce a new weapon type "Heavy Scythes" or Two handed Scythes

Health

75.0 (225.0 at rank 30)

Shield

100.0 (300.0 at rank 30)

Armor

65.0

Power

175.0 (262.5 at rank 30)

Polarities

1x Vazarin Pol 
1x Naramon Pol

Aura Polarity

Naramon Pol
 
Passive: Atrophis maintains a aura of atrophy that reduces the armor and resistances of his enemies. The longer they stand in the aura the greater the effect. Melee attacks steal life ( % damage) from enemies
 
Skill 1 Consume ( 25 energy ) Deal damage ( primary weapons type/element ) to all enemies in your passive aura and steal some of their resistances for a duration and increases the life steal on your passive. Atrophis clenches his fists and the life force of his foes can be seen pulled away in a instant towards his fists.
 
Skill 2 Epicenter ( 50 energy ) Double any active auras you control radius for a duration and allow your allies to gain a portion of the benefits.  Atrophis shouts and raises his hands as shock wave emits from him then echos back
 
Skill 3 Withering Orbs ( 75 energy )  Create withering grey orbs that circle you for a duration dealing damage ( primary weapons type/element ) to anything they come into contact with.  Each rank increases the number of orbs that spawn. Every time Atrophis kills an enemy with orb damage the duration timer is refreshed. While active Atrophis has increased movement speed. Atrophis pulls energy from his surroundings to make greyish orbs that float around him spinning. 
 
Skill 4 Rust in Pieces ( 100 energy ) Active: Deal high damage ( primary weapons type/element ) to all enemies within your passive aura stealing an even greater amount of armor and resistances and gives your melee attacks energy steal ( % damage ) .  Passive: increase the amount of benefits your allies get from Epicenter. 
 
 
Yes I know Skill 1 and skill 4 are very close copies of each other but it was designed on purpose. The order in which skills are used and how they are used and when they are used are very important to this character to maximize his effectiveness. I wanted to give the game a bruiser/melee warrior support style character that was designed to be in the center of combat non stop and rewarded players for proper use of skills and a different way of going about things. 
 
 
 
Edited by Shinnanigens
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