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Clan Dojo Depository - Codex Item Tracking


Mtdewizgood
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i have a couple ideas how to make the clan dojo more effective for players.

1)  allow a depository for resources that all clan members can add to and remove resources from to allow participation in clan to be more effective.  also charge each interaction either deposit or withdrawal as a trade, but allow for multiple deposits and withdrawals in one transaction.

2) weapons and items from labs.  if you have built a weapon or other item from the dojo labs allow those labs to mark as completed or done in some fashion so that you are not after long periods of time getting the blueprints for something you no longer need to complete if it is already done in your codex.  

both would be a vast improvement to the dojo and allow for greater participation by those active players.  it also might be a good idea to have some sort of moderation filter done by clan moderators so people aren't allowed to just join and leech resources and leave.  some sort of control measure that allows for progression and participation of active members, yet bans those inactive until contributions or helpfulness has been proven to the clan

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1) i wouldnt recommend this idea nothing stopping people from taking resources and just leaving(even the tax wont stop them) and to add on to this a better idea would be implement the pool but only can be put in not taken out and the resources can only be used for dojo stuff and those who contribute at least once per week are shielded from being kicked for 1 week this way you have to atleast contribute 4 times per month to not be kicked(unless you feel the leaders are lenient and wont do it if you missing for awhile though you should tell them if you will be gone for a extended period of time)

2) This part probably much harder to do as the dojo gives blueprints not built stuff so it only shows you have one if you keep a blueprint but it would be a nice QoL if you could go in without guessing if you have it or not.

Additionally to 1) The leaders can set specific resources to farm but there MUST be one newbie friendly resource requirement (100 or 1k polymers for example) or they can set no requirements and let whatever resource be given, they can give a stronger kick block like double week protection instead of the one week if they give a higher amount of resource needed.

Edited by Omnipower
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1 hour ago, Mtdewizgood said:

1)  allow a depository for resources that all clan members can add to and remove resources from to allow participation in clan to be more effective.  also charge each interaction either deposit or withdrawal as a trade, but allow for multiple deposits and withdrawals in one transaction.

This, if it ever happens, should be regulated through ranks, so that new members can't take stuff and leave

1 hour ago, Mtdewizgood said:

2) weapons and items from labs.  if you have built a weapon or other item from the dojo labs allow those labs to mark as completed or done in some fashion so that you are not after long periods of time getting the blueprints for something you no longer need to complete if it is already done in your codex.  

That's a long awaited QoL change.

+1

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