I decided to start a tips topic, so please read. If you find a tip that isn't true, or is no longer true/fixed, please kindly correct the poster. Make sure you've thoroughly researched the tip before you post it. I will put useful ones up here too. I'll start us off.
1.Excalibur's Javelin Throw IS affected by Mag's Bullet Attractor, and can work wonders vs bosses/very high level enemies. (thebearcalvary)
2. Shooting an antimatter drop before it explodes adds more damage to it.
3. When matching the symbols (polarities) of a mod, in the top right corner, they will be halved, if not matched, they will take more mod capacity. Use forma to change polarities.
4. Loki's radial disarm will cause MOAs to pop out a stun stick and kick you!
5. Ogris won't pop Saryn's venom spores (Dasmir)
6.Pressure Point only affects regular melee damage, while Killing Blow only affects melee charge damage. It is usually good to go for just one or the other, and then stack other mods accordingly. (thebearcalvary)
7. Study the abilities of any warframes you craft at http://warframe.wiki.../wiki/Warframes to learn how your new powers work and are affected by different mods. Some choices are not easily obvious. (for example: Continuity, not Range, affects the distance on a Excalibur's Slash Dash and Rhino's Charge) (thebearcalvary)
8. It is usually more productive and efficient to have a fewer mods at high levels, than an assortment of various low level mods. (thebearcalvary)
9. If you have a decent team, Kappa on Sedna, and Kiste on Ceres (slightly harder) are ideal places for leveling up warframes and weapons, as well as gaining new mods. You'll want to bring at least a frame or two with powerful crowd control and/or a frost with snow globe equipped. (thebearcalvary)
10. When fighting infested, Saryn's Molt should be cast while jumping to allow the molt to avoid taking damage from most infested while still attracting their attention.
11. Nyx vs infested tips:
* Mind controlling a toxic ancient will cause his toxins to only cause damage to fellow enemies...right up until the point he dies, at which point, the toxins will revert to damage Tenno until they disappear
* Mind controlling an ancient healer will allow him to heal both Tenno and Cryopods within his range. Mind controlled enemies can be distinguished by a soft green glow. Prioritize all other other enemies before mind controlled ancient healers. (*while enemies under the effects of mind control will usually only attack fellow enemies, chaos disrupts the control and causes them to focus on merely the closest target)
* Seeing as infested attacks utilize no projectiles, in it's current state, Nyx's Absorb is completely useless against infested.
12. Certain enemies have armor, this can be easily dealt with, with armor penetration, it works well against shield lancers and headshots on the Corpus. Some weapons include armor penetration without the mod.
13. If you jump and slide (drop kick) and hit an enemy mid air, you'll knock them down!
14. The Torid projectiles will stick to walls and pretty much anything from enemies to team mates. This is useful if a team mate is about to get crowded, toss a projectile on him.
Question
Omegarick
I decided to start a tips topic, so please read. If you find a tip that isn't true, or is no longer true/fixed, please kindly correct the poster. Make sure you've thoroughly researched the tip before you post it. I will put useful ones up here too. I'll start us off.
1.Excalibur's Javelin Throw IS affected by Mag's Bullet Attractor, and can work wonders vs bosses/very high level enemies. (thebearcalvary)
2. Shooting an antimatter drop before it explodes adds more damage to it.
3. When matching the symbols (polarities) of a mod, in the top right corner, they will be halved, if not matched, they will take more mod capacity. Use forma to change polarities.
4. Loki's radial disarm will cause MOAs to pop out a stun stick and kick you!
5. Ogris won't pop Saryn's venom spores (Dasmir)
6. Pressure Point only affects regular melee damage, while Killing Blow only affects melee charge damage. It is usually good to go for just one or the other, and then stack other mods accordingly. (thebearcalvary)
7. Study the abilities of any warframes you craft at http://warframe.wiki.../wiki/Warframes to learn how your new powers work and are affected by different mods. Some choices are not easily obvious. (for example: Continuity, not Range, affects the distance on a Excalibur's Slash Dash and Rhino's Charge) (thebearcalvary)
8. It is usually more productive and efficient to have a fewer mods at high levels, than an assortment of various low level mods. (thebearcalvary)
9. If you have a decent team, Kappa on Sedna, and Kiste on Ceres (slightly harder) are ideal places for leveling up warframes and weapons, as well as gaining new mods. You'll want to bring at least a frame or two with powerful crowd control and/or a frost with snow globe equipped. (thebearcalvary)
10. When fighting infested, Saryn's Molt should be cast while jumping to allow the molt to avoid taking damage from most infested while still attracting their attention.
11. Nyx vs infested tips:
* Mind controlling a toxic ancient will cause his toxins to only cause damage to fellow enemies...right up until the point he dies, at which point, the toxins will revert to damage Tenno until they disappear
* Mind controlling an ancient healer will allow him to heal both Tenno and Cryopods within his range. Mind controlled enemies can be distinguished by a soft green glow. Prioritize all other other enemies before mind controlled ancient healers. (*while enemies under the effects of mind control will usually only attack fellow enemies, chaos disrupts the control and causes them to focus on merely the closest target)
* Seeing as infested attacks utilize no projectiles, in it's current state, Nyx's Absorb is completely useless against infested.
12. Certain enemies have armor, this can be easily dealt with, with armor penetration, it works well against shield lancers and headshots on the Corpus. Some weapons include armor penetration without the mod.
13. If you jump and slide (drop kick) and hit an enemy mid air, you'll knock them down!
14. The Torid projectiles will stick to walls and pretty much anything from enemies to team mates. This is useful if a team mate is about to get crowded, toss a projectile on him.
Please post more, as I find more I will too.
Edited by Rickman108Link to comment
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