Ext3h Posted May 16, 2017 Share Posted May 16, 2017 (edited) When you slide downwards (just try it on the Orbiter, on the split ramp from the armory down to the operator room), the cloth physics will occasionally break. Slide all the way down till you hit the wall (where the character will still be able to slide for a split second without any actual movement). When the character gets back into upright posture, all cloth will occasionally get pulled 90° to the right instead of downwards. Performing another slide will often correct the gravity vector. The cloth does not continue the "wind effect" is has during the slide animation itself. It simply "hangs" sidewards. This does not effect the Syandana, but in case of e.g. Equinox also the "flaps" on the arms. Edited May 16, 2017 by Ext3h Link to comment Share on other sites More sharing options...
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