Wgni Posted May 28, 2017 Share Posted May 28, 2017 (edited) Just a few ideas I came up with over the time. 1. Dogma, the "Judge" Frame Equipped with an unyielding sense of Justice and the power to carry it out with no remorse, Dogma is the highest authority his enemies will answer to - aswell as the last. Dogma is supposed to be a fairly tanky damage dealer. He has a similar playstyle to Chroma as his abilities reward him - or rather, punish his enemies - for getting hit. Passive: Dogma deals x% increased damage to enemies with higher %hp than himself. Dogma receives x% less damage from enemies with lower %hp than himself. The buffs are dynamic; their strength increases with %hp difference. 1. Ability: Hammer of Justice Dogma slams the ground with a devastating blow. Standing enemies will be knocked to the ground, while enemies that are already knocked down will receive finisher damage. Intended as a bread-and-butter crowd control / damage ability. 2. Ability: Pledge Dogma taunts every enemy in range, causing them to attack him. He also receives an x% armor increase per affected enemy. The main tank part of his kit. He can get a whole lotta armor from a crowd and afterwards mow them down with Hammer or Justice or Judgement Day. 3. Ability: An Eye For An Eye For the duration of the ability, enemies who deal damage to Dogma will receive x% of that damage themselves. (The damage the enemies receive equals: Damage-they-would-deal-to-Dogma-before-his-own-resistances * x% * their own resistances ) Augment: An Eye For An Eye also affects the targetted/closest ally. Practically the thematic core of Dogma. "You hurt me. I hurt you." Think like League of Legends' Thornmail. 4. Ability: Judgement Day Dogma passively stores received damage. When activating this ability, Dogma casts down divine judgement, releasing all the stored damage in the area around him. Augment: Dogma stores the received damage of close-by allies aswell. Tactical nuke incoming. This ability hits hard, but thank god it is impossible to spam. It has some sort of wind-up time before it is the bomb it can be, and it requires Dogma to do his job: Get hit. I know it's meh and you can't see him completely, but that's the best impression I've got for him. 2. Etherna, the Spirit Frame Be the shadow that haunts your foes, with this ghastly fiend. Both gracefully and terrifying, Etherna dances into the battlefield and reaps the souls of those who oppose her. Etherna is a squishy dps frame with a bit of survivability focussed on her shields and melee attacks. Passive: Finishers refresh shields. I guess this one's pretty simple and straight-forward. 1. Ability: Spectral Swing Etherna swings her scythe in a circle to deal damage. Enemies below x% hp are executed. Augment: Spectral Dance Recasts increase range. Cost: 25 Energy A simple damage-dealing ability. Also very useful to kill off high priority targets like Bombards and the like. 2. Ability: (Still missing) 3. Ability: Ghastly Form Etherna becomes intangible and cannot be hit by enemies. (Stuff like Toxin that was applied before activating the ability still works.) Etherna is unable to use her primary and secondary weapons during this ability. Augment: Harrowing Form Moving through a unit opens it up to a finisher. Cost: 35 Energy on cast + 15 Energy per second Maybe some higher energy cost. You're not supposed to use it for the entire mission. 4. Ability: Exalted Scythe Etherna produces a large scythe of Void Energy that utilizes a wide, arching moveset with low attack speed but high damage per attack. This ability desintegrates corpses akin to channeling kills, it can still be channeled to increase damage though. Cost: 25 Energy on cast + 5 Energy per second Just to clarify: Ethernas scythe is not one of those willy-wimpy one hand scythes like the Anku that looks more like it's a Kama. It's a full-blown, life-reaping scythe of death and kill-ness. Think along the lines of Sister Friede from the Dark Souls III DLC or a Dervish from Guild Wars: Nightfall. I don't have a picture for her yet. I'm fairly certain for her to have some flowy bits like Equinox or Nekros Prime, think it could look pretty swell with a moveset focussed on twists and turns. Edited May 28, 2017 by Wgni Link to comment Share on other sites More sharing options...
yarash2110 Posted May 28, 2017 Share Posted May 28, 2017 sounds pretty cool overwhole, besides for the fact that his 4 is nyx's 4, just that he can move while she can't. and his 3 sounds a bit useless, tiny amounts of damage in comparasion to any decent weapon of ours Link to comment Share on other sites More sharing options...
Wgni Posted May 28, 2017 Author Share Posted May 28, 2017 26 minutes ago, yarash2110 said: sounds pretty cool overwhole, besides for the fact that his 4 is nyx's 4, just that he can move while she can't. and his 3 sounds a bit useless, tiny amounts of damage in comparasion to any decent weapon of ours Well, that is embarrassing. I've never really played Nyx, totally forgot about her 4. And his 3 is a buff. It doesn't stop you from using your weapon and it scales with the enemy damage, I wouldn't call it useless per-se Link to comment Share on other sites More sharing options...
yarash2110 Posted May 28, 2017 Share Posted May 28, 2017 1 hour ago, Wgni said: Well, that is embarrassing. I've never really played Nyx, totally forgot about her 4. And his 3 is a buff. It doesn't stop you from using your weapon and it scales with the enemy damage, I wouldn't call it useless per-se i see, the damage is applied to your weapons? (from your 3) or directly to enemies? if it's applied to your weapons i really like it, different from link and shatter shield, original and scaling. and his 4 is not bad, just very much like nyx's 4. Link to comment Share on other sites More sharing options...
Wgni Posted May 29, 2017 Author Share Posted May 29, 2017 15 hours ago, yarash2110 said: i see, the damage is applied to your weapons? (from your 3) or directly to enemies? if it's applied to your weapons i really like it, different from link and shatter shield, original and scaling. The damage is directly applied to enemies, think LoL's Thornmail, but it works on all received damage as long as that damage is caused by an enemy. Link to comment Share on other sites More sharing options...
(XBOX)TestIplayer Posted May 29, 2017 Share Posted May 29, 2017 I think u should elaborate a bit more your concepts, maybe one post for each one. :) Link to comment Share on other sites More sharing options...
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