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Dojo dueling rooms


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So i dont see anyone complaining about the new way the dojo dueling room is starting. 2 players has to sit down then the game sends the room into a different place and kicks 1 player out. Once the host player is in, they have to invite the dueling player again!!. For those who wants to join or get invited, they have to enter the dojo then know which dueling room to go to. This very annoying and time consuming. Dueling in the dojo allows u to use the hard earned grinding mods u've worked so hard for and show them off on how u can better effecrively combine them with other mods. Battling each other like stalker vs stalker. Please return the starting method of the duel back to how it was. While the other fixs looks good.. 

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Stalker vs stalker? every single dueling room duel Ive seen is a race to the first KD or stagger ending with a oneshot. Its incredibly unbalanced and easily cheesed. Home rules preventing specific abilities or mods are the only way to have anything close to an interesting fight.

As for the dueling rooms, I can see DE working on a way to integrate the smooth load in transition system going into Plains of Eidolon to make the dueling room its own instance entirely that you load into when walking into the room. May require a change of the room shape, or just a slight pause on entry, but it wouldn't be too far fetched to believe they would go that route.

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