Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Relic runs dropchance depending on mission duration


Recommended Posts

As we all know the market in terms of prime parts is just broken, after the old void was removed and the relics found its way into the game. I have a idea for a rework of this system:

 

First of all you are not able to upgrade your relic, you will spend your void traces in another way

Secondly the dropchances increase/decrease with mission level/duration

With void traces you can select the starting level/duration for the mission.

 

For survival, defense, interception, mob def (infinite version) you will just start at higher waves when using void traces

 

For spy, normal mob def, capture the level increases by using void traces

 

Exterminate: level and number of enemies increases

 

That way it makes sense to stay in missions for more then 20 waves/minutes and it make the parts more valueable.

 

So please DE think about this idea and if anyone has some feedback, it would be greatly appreciated.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...