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Sentinel Position On Screen


Pyarun
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This sounds somewhat minor at first but can get really annoying after a while.

 

When standing still one's sentinel(wyrm in my case) will hover just above their head and almost fit in as part of the player character model, which is great.

 

But when running, particularly sprinting, the sentinel position changes, it hovers seemingly farther up and to the side and of course moves as one takes turns etc so that the overall effect is of something annoying moving in your peripheral vision and constantly drawing your eyes away from focusing  on the centre of the screen and looking in front of yourself (eg. where you are running to etc.).

 

 

I do not know if this is such an issue for others but for me it got to the point where it strained my eyes so much i just decided it might be better to unequip my sentinel altogether.

 

 

I don't know if something or anything could be done about this? The way it is when one is standing still is great, if it could be more like that when running...?

 

 

EDIT: This primarily applies to playing on the max FOV setting.

Edited by Pyarun
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