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Focus rework ideas


Walkampf
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So, with a focus system rework anounced for the relativly near future, so i decided to throw my hat in the ring.

But first, a note to make you understand my train of thought behind (most) of the ideas,
my thoughts are based more on fun and on being rewarding, than actual balancing, well... most of them, but i'll get to that later.
And of course, this is entirely subjective, so everything is purely personal opinion.

Let's start of with some positiv thoughts:

Vazarin is in a very good spot right now. Vazarins insta-revives are extremly rewarding to use and an incredible asset to every team.
The shields, both the personal and the Team-version grant a surprising amount of survivability.
My only problem with Vazarin is, that there are literally TO MANY GOOD OPTIONS TO CHOOSE FROM!

I'd like to have a second cool-down reducing upgrade. A simple passive CD reduction whould, of course be boring, so i'd like to see it atteched to something.
For example a cooldown reduction of 20 seconds everytime you revive a teammate.


Zenurik is also in a very good position. The energy regeneration makes it a core ability for a lot of players to build around. 
It might be a liiittle to strong if you min/max around it, since it's sometimes capable of completly bypassing the whole energy-mechanic.
However, there are already several Warframes which are able to bypass the need for energy pickups, for example Rage and some version of self-healing.
And there are even some Warframe abilities which don't even require energy anymore.

I'd just like to see a small change to Systemic Override. Since you are hardly having energy troubles, when using Zenurik anyway, this makes the upgrade quite redundant.
I'd like the upgrade changed to Abilitiy power. Aa new stylish and fitting name whould be Systemic Overload, btw!

Naramon where it get's ugly...
Let's face it, Shadow Step is just to strong. I can't see how you even could argue that.
But even more importantly, i think tying it to something you barely have to active makes it pretty boring to use.
And it got even stronger by the Blood Rush mod.
And on top of that, it's an extremely egoistical skill, hardly fit for a team based game.
So, to fix Shadow Step, i'd remove it completly.
Instead i'd introduce an upgrade, which reduces Mind Spikes cooldown by, for example, 20-30 seconds, everytime you perform a finisher attack, including ground finishers, 
but for obvious reasons but (for selfexplanatory reasons) not Ashs Bladestorm.
Also, i'd move it from it's position in the tree behind Cloaking Aura to emphesize, that those two are made to be used together.

This whould require much more effort to upkeep the stealth and it whould also benefit the whole team, instead of making a single person borderline invulnerable, 
just because he/she managed to equip a crit-based melee weapon with Blood Rush.

Unairu is in need of a major overhaul. I think it's just lacking in every aspect. 
It's damage upgrades are extremly lacking,
it's CC is easily outdone by most Warframes,
and it's utility regarding armor (de)buffs is hardly noticable.

But let's close out with something positiv

Madurai is currently in a spot very similar to Unairu, however, there are a few teaks, which whould save it from being outperformed by 
basically any proper modded weapon.
Simply switch every bit of damage to FINISHER DAMAGE. In a world where Ashs Bladestorm exists, this should hardly be considered OP. (no, i'm not hatin on Ash, I atually am quite fond of him)

On another note,
Please switch Chimera Breathss position with either Dragon Fire, Hades Touch or Meteorite, making it optional instead of mandatory to progress further down this specific route. 
I think, an upgrade which changes the behaviour of an ability should definitly be optional.

And regarding Hades Touch, this upgrade is OK, but i'd like other elements added, 
100% like corrosive procc chance and a good amount of Magnetic procc chance, so that teammates are also capable of benefitting from somebody using Madurai. This idea basically comes from the Hydroid rework. After His rework i became quite fond of Corroding Barrage, being able to shred armor extremly fast, especially, when casting 2 or even more barrages into the same group. It feels just soooo gooood, when you just gently smile at a level 150 Bombard, stripped of all of his Armor!

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