LanceRune Posted July 20, 2013 Share Posted July 20, 2013 (edited) Name: Clunker (name subject to change) Description: A heavy set warframe created for salvage runs on abandon ships. What it lacks in attack power and speed it makes up for in high defence. Gender: male Stats Health: 75 (275) Power: 100 (150) Armor: 175 Shield Capacity: 175 (475) Sprint Speed: 0.8 Abilities: 1) Dispose energy: 25 Grabs a chunck of debris from the ground and tosses it to target enemy with extreme force doing 100/150/200/250 damage. On critical hit (25%/50%/75%/100%) causes the debris to splinter causeing minor damage to enemies in a small radius around target. 2) Recycle energy: 50 Converts unused ammo lying on the ground into health or energy orbs. Leveling this ability increases the ammount of health or energy thats created. 3) Vacuum energy: 75 After activation warframe becomes rooted to the spot and begins to suck in air for a short ammount of time (5/10/15 sec.) in a cone. Items with in the cone of air will be dragged and clustered in front of the warframe. Weak enemies will be dragged and clustered in front of warframe as well (ancheints and elites will be stunned instead of dragged). Once the time has ticked down the warframe exhales scattering everything that was inhaled. 4) Trash Compactor energy: 100 warframe fires off 2 high powered magnets that suck in eneimies that get near them causeing them to cluster in a ball. At the end of the effect the magnets will become so strong they collided with each other crushin all thats been clustered. Leveling this ability results in a longer time (5/10/15/20 sec.) and higher damage (150/300/500/800) ____________ ok first attempt at a warframe idea so i went with first thing that came to mind xD. some things i might change like some of the abilities and the name but id like to hear what others think. Edited July 20, 2013 by LanceRune Link to comment Share on other sites More sharing options...
Itache Posted July 20, 2013 Share Posted July 20, 2013 not bad kinda like it Link to comment Share on other sites More sharing options...
Dtexas Posted July 20, 2013 Share Posted July 20, 2013 I like it. But the last ability seems to similar to Vaubans vortex. Its the same principle done differently. I am bad at making up this sort of stuff so I can't really offer a better idea :l Link to comment Share on other sites More sharing options...
LanceRune Posted July 20, 2013 Author Share Posted July 20, 2013 I like it. But the last ability seems to similar to Vaubans vortex. Its the same principle done differently. I am bad at making up this sort of stuff so I can't really offer a better idea :l ya was worried the ulti would be just too much of a remake of Vaubans, ill see bout messin round with that Link to comment Share on other sites More sharing options...
Delirious_Panda Posted July 20, 2013 Share Posted July 20, 2013 This is actually probably one of the best warframe ideas i have seen. Although power 2 does seem a bit OP, as on infested defense missions like Xini/Io there is always a big heap of ammo in one line and all that turned into health and power would just be..... madness. And yea the 4th ability is a bit like Vaubans but there is many ways it could change due to the theme of this frame. Link to comment Share on other sites More sharing options...
LanceRune Posted July 20, 2013 Author Share Posted July 20, 2013 This is actually probably one of the best warframe ideas i have seen. Although power 2 does seem a bit OP, as on infested defense missions like Xini/Io there is always a big heap of ammo in one line and all that turned into health and power would just be..... madness. And yea the 4th ability is a bit like Vaubans but there is many ways it could change due to the theme of this frame. tbh dont think i actully done xini yet xD but i suppose it would kinda be OP for defence missions, maybe i should go with the second idea i had for ability 2 (which was a decoy made of debris that explodes when hit enough times) Link to comment Share on other sites More sharing options...
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