(XBOX)Phil de Blanc Posted August 21, 2017 Share Posted August 21, 2017 Running wave-rounds at Seimeni on Ceres I stayed on at the Five/relic reward stage when the two other players bailed, but could not get mission to continue. Found one Charger after scouring the map, but still unable to trigger following waves… so lost all the resources gathered with my Nekros. DE is stingy with resources, or conversely they raise the requirements arbitrarily, but regardless collecting materials is one of the core activities and why I'm running Nekros anymore : it makes the game tolerable... and this little non-event burned me as I jumped into playing bright and early this AM. S#&$ty leaving broken map/levels adds injury to the insult by stripping away rewards when player did nothing wrong:"Abort" mission is tiresome and showing it's age. I'm surprised the dev team's experience flow mapping didn't account for this all-too-common event. Recovery from network related booting during missions works, so why not add some fault-tolerance here? Raising the question: how are rewards going to work in Eidelon since players won't be doing the ol' mission-ending/reloading dance anymore. Link to comment Share on other sites More sharing options...
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