Hixlysss Posted July 23, 2013 Share Posted July 23, 2013 I'm not saying double it or anything, but having two extra warframes with you on a tower 3 defense would be very very helpful, or even one extra. Admittedly this would be for more "endgame" stuff, and I'm going off of what i've seen in MMO's where you would go from being able to have a 4 man party, to being in a 20 man party fighting a massive and difficult boss. Why doesn't warframe adopt this idea, somewhat. I'm not saying give us a 30 foot tall ancient for 10 tenno to fight, which would be pretty cool, but for say level 60+ maps, or if we want to get specific tower III maps, increase the player cap by about one or two. Near the end game it becomes MUCH more vital to have a specific warframe set up, such as needing someone to run energy siphon, and another one running say rejuvenation. On top of that having specific warframes is very vital, at some points if you don't have either a trinity or a group heal, you're screwed. I understand they went with the 4 player limit for a reason, and I'm here to provide a decent reason as to why it should be increased for the more difficult tiers of missions. Warframe has what, 3 million players on it now? 3 million in total, and we are sorta stuck to playing with 3 friends at a time, it might be time to up the cap of players in a mission from 4 to 5, at the very least for the more difficult missions to make it just a little less...stressful. Link to comment Share on other sites More sharing options...
MeteorKing Posted July 23, 2013 Share Posted July 23, 2013 Why doesn't warframe adopt this idea, somewhat. Because the game is brand new (still in beta, if you haven't noticed) and they haven't gotten there yet. There are also no dedicated servers, and for a lot of people hosting 3 other players is more than enough. Link to comment Share on other sites More sharing options...
DreamerNeon Posted July 23, 2013 Share Posted July 23, 2013 P2P/Strict NAT and you've got yourself 15% out of those 3 million players that can host, and not all of them are 60+. We'll see what beta has in store. Link to comment Share on other sites More sharing options...
NitroMidgets Posted July 23, 2013 Share Posted July 23, 2013 Perhaps it is due to the ping and latency of some users systems and connections. If that is the case then it would be nice if they set up a default level where you had to meet certain criteria to gain access. I have wanted to see some sort of division based on region and ping for a while now but it seems I still run into users that are picked as hosts despite the ability to actual host a decent mission. Link to comment Share on other sites More sharing options...
NovusNiveus Posted July 23, 2013 Share Posted July 23, 2013 The engine can't actually handle more than four players simultaneously, as far as I'm aware. May be something to do with AI behavior. Link to comment Share on other sites More sharing options...
RealityMachina Posted July 23, 2013 Share Posted July 23, 2013 The engine can't actually handle more than four players simultaneously, as far as I'm aware. May be something to do with AI behavior. Link to comment Share on other sites More sharing options...
Luckyfer Posted July 23, 2013 Share Posted July 23, 2013 (edited) I was in a Xini game yesterday with more than 30 ppl. Everybody who joined Xini, ended up in the same game. So this game can handle a lot more than 4 ppl. Everybody spammed skills (esp Vauban's bounce and bastille) and i had 0 lags and it worked really smooth. So looking forward to bigger groups and challenges Edited July 23, 2013 by Luckyfer Link to comment Share on other sites More sharing options...
NovusNiveus Posted July 24, 2013 Share Posted July 24, 2013 That was crazypants. I stand corrected. Link to comment Share on other sites More sharing options...
ler110 Posted July 24, 2013 Share Posted July 24, 2013 inb4 this is not actually a bug and DE is just testing the engine and levels to see if it works with more than four #conspiracytheory Link to comment Share on other sites More sharing options...
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