Auxeus Posted July 25, 2013 Share Posted July 25, 2013 I had encountered at times with weightless ragdolls clipping into walls and over scretch that cause unessesary CPU spike and framerate drops until we leave the cell. Now i don't know if this is possible with the Evolution Engine, but what about to add weight to ragdolls so they won't fly around like a weightless paper physic or get stuck into walls and scretch everywhere unrealistically. Just my 2 cents. Link to comment Share on other sites More sharing options...
_Absolom_ Posted July 25, 2013 Share Posted July 25, 2013 +1. Although those ragdolls look hilarious on a mid/high-end PC, I just got mine recently and know it lags your game to hell. Link to comment Share on other sites More sharing options...
H3_Cupcake Posted July 25, 2013 Share Posted July 25, 2013 (edited) Ah yes. it reminds me of Valve's Source engine. In games with weapons which 'pin' ragdolls to the map (E.g. the Half Life 2 Crossbow), if one overdid it by nailing the corpse into as many places as possible, the ragdoll... it spazzes out. Edited July 25, 2013 by H3_Cupcake Link to comment Share on other sites More sharing options...
PaperAlien Posted July 25, 2013 Share Posted July 25, 2013 I really love how the finishing shot from a Boltor will send an enemy flying across the map to pin them on a wall. Link to comment Share on other sites More sharing options...
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