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No Napalm fireballs on Data consoles


PordPyro
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So I was doing a MD in the plains and was defending the objective till a napalm shot his fireball right in front of the console that burnt it down to nothing because you can't extinguish it and the console had too little hp to withstand it. Napalm fireballs should either do no damage to consoles, give te data console more hp or last a shorter time otherwise all it takes is 1 napalm to ruin an entire 5 stage bounty or that objective you spent 5+ mins defending.

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1st: Frost?
2nd: I somehow agree, the mobs in the plains have very serious damage output and the defending targets are very bad to defend versus napalm shots from around 300m away or Ogma bombardement.
3rd: The defense bounty missions are way way too long. I'd like to see it at around 1,5 -2 minutes each.

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As with all bulky frames they're quite slow and the bounty stages in the plains cover a wide range of objectives from ext to escorting while trying not to die, unless you have a squad of which you run the risk of having the bounty glitch at the door and force you to go back inside.

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