The7thGuardian Posted July 28, 2013 Share Posted July 28, 2013 (edited) My suggestion is there should be conversion of mods into fusion cores, but need huge amount of credits, platinum and time per conversion. Examples: 15 MINUTES: 5 common mods = common fusion core (10,000 credits or 5 platinum) 30 MINUTES: 10 common mods = 3 common fusion cores (30,000 credits or 7 platinum) 1 HOUR: 25 common mods = 5 common fusion cores (50,000 credits or 10 platinum) 3 HOURS: 50 common mods = 8 common and 2 uncommon fusion cores (75,000 credits or 15 platinum) 5 HOURS: 5 uncommon mods = uncommon fusion cores (75,000 credits or 18 platinum) 7 HOURS: 10 uncommon mods = 3 uncommon fusion cores (80,000 credits or 20 platinum) 10 HOURS: 25 uncommon mods = 5 uncommon fusion cores (90,000 credits or 25 platinum) 12 HOURS: 50 uncommon mods = 8 uncommon and 2 rare fusion cores (100,000 credits or 30 platinum) 1 DAY: 5 rare mods = rare fusion core (200,000 credits or 50 platinum) 3 DAYS: 10 rare mods = 3 rare fusion cores (500,000 credits or 75 platinum) 5 DAYS: 25 rare mods = 5 rare fusion cores (750,000 credits or 125 platinum) 1 WEEK: 5 rare mods = 10 rare fusion cores (1,000,000 credits or 250 platinum) Edited July 28, 2013 by The7thGuardian Link to comment Share on other sites More sharing options...
Hipolipolopigus Posted July 28, 2013 Share Posted July 28, 2013 It's an interesting idea, but the numbers would probably need a little work if my memory of fusion values serves correctly. Link to comment Share on other sites More sharing options...
DCypherThis13 Posted July 28, 2013 Share Posted July 28, 2013 This could be very cool, but I would like a few more details, please. As it stands, you can fuse mods into other mods and so long as the polarity is the same, I think you could achieve the same results for less. Of course, a more detailed explanation could easily change my mind. Link to comment Share on other sites More sharing options...
alchemistjkt Posted July 28, 2013 Share Posted July 28, 2013 not a bad idea i suppose, but like hipo said, the numbers would need a lot of work. would be nice to have something better to do with my 5k duplicate mods though... as opposed to using them on more serration/equivalent mods. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted July 28, 2013 Share Posted July 28, 2013 My suggestion is there should be conversion of mods into fusion cores, but need huge amount of credits, platinum and time per conversion. Examples: 10 MINUTES: 3 common mods = common fusion core (50,000 credits) 20 MINUTES: 10 common mods = 3 common fusion cores (100,000 credits) 1 HOUR: 20 common mods = 5 common fusion cores (200,000 credits) 5 HOURS: 50 common mods = 8 common and 2 uncommon fusion cores (300,000 credits) 12 HOURS: 10 uncommon mods = 3 uncommon fusion cores (10 platinum) 1 DAY: 50 uncommon mods = 8 uncommon and 2 rare fusion cores (20 platinum) 1 WEEK: 5 rare mods = 5 rare fusion cores (1,000,000 credits) Isnt this the same as using the common mods for fusion? Link to comment Share on other sites More sharing options...
alchemistjkt Posted July 28, 2013 Share Posted July 28, 2013 Isnt this the same as using the common mods for fusion? for the most part yes, but the idea of turning rare mods that i dont need into rare cores is an interesting one. would make fusing somethings easier in the long run (even if only a little). Link to comment Share on other sites More sharing options...
Tacgnomancer Posted July 28, 2013 Share Posted July 28, 2013 (edited) i support this idea :) thou the numbers will need work, 1200+ mods would make it a lot less and eacyer to mannage Edited July 28, 2013 by Tacgnomancer Link to comment Share on other sites More sharing options...
dukelego Posted July 28, 2013 Share Posted July 28, 2013 (edited) the reason why this is effective is that fusion cores are more effective then mods when fusioning something. also: I think one common mod should equal one level one common fusion core, 3 commons equals a full common fusion core, 12 common for a full uncommon mod, 5 uncommon mods for a full uncommon mod, 15 uncommon for a full rare, 5 rare for a full rare and: you could do multiple of the same of ^ so there wouldn't need to be that many recipes as you suggest I also think nothing should cause plat, and the prices are way to high especially for a single common mod. 10k max edit: idea: room in the dojo specifically for this edit2: neater and I think if this is a dojo room it should cost rubedo and creds also: might want to change the name to something like: change mods to fusion cores Edited July 28, 2013 by dukelego Link to comment Share on other sites More sharing options...
Tacgnomancer Posted July 28, 2013 Share Posted July 28, 2013 1 WEEK: 5 rare mods = 10 rare fusion cores (1,000,000 credits or 250 platinum) might want to fix that >.> was ment to be 50 or thing i think Link to comment Share on other sites More sharing options...
Beldavid Posted July 28, 2013 Share Posted July 28, 2013 My suggestion is there should be conversion of mods into fusion cores, but need huge amount of credits, platinum and time per conversion. Examples: 15 MINUTES: 5 common mods = common fusion core (10,000 credits or 5 platinum) 30 MINUTES: 10 common mods = 3 common fusion cores (30,000 credits or 7 platinum) 1 HOUR: 25 common mods = 5 common fusion cores (50,000 credits or 10 platinum) 3 HOURS: 50 common mods = 8 common and 2 uncommon fusion cores (75,000 credits or 15 platinum) 5 HOURS: 5 uncommon mods = uncommon fusion cores (75,000 credits or 18 platinum) 7 HOURS: 10 uncommon mods = 3 uncommon fusion cores (80,000 credits or 20 platinum) 10 HOURS: 25 uncommon mods = 5 uncommon fusion cores (90,000 credits or 25 platinum) 12 HOURS: 50 uncommon mods = 8 uncommon and 2 rare fusion cores (100,000 credits or 30 platinum) 1 DAY: 5 rare mods = rare fusion core (200,000 credits or 50 platinum) 3 DAYS: 10 rare mods = 3 rare fusion cores (500,000 credits or 75 platinum) 5 DAYS: 25 rare mods = 5 rare fusion cores (750,000 credits or 125 platinum) 1 WEEK: 5 rare mods = 10 rare fusion cores (1,000,000 credits or 250 platinum) your values are quite off vs how much fusion you will get and how many credits you spend. Base value of mods common = 4 uncommon = 8 Rare = 12 - 13 (this one may be a bug as it seems to change or may be a mod to mod basis) Common 3 core = 6 uncommon 5 core = 20 Rare 5 = 30? (need more for proper testing) so when you fuse duplicates you get full value of the mod, and fusing matching polarity gets 50%, and nothing matching is 25% starting with your common core conversion (assuming no duplicates for what you want to fuse) 5-10 fusion energy will equal 6 fusion energy for 10,000 credits and it gets worse as you continue down the line. some of your conversions will net you a small gain but would you really pay 75,000 for a 4 fusion energy gain? Link to comment Share on other sites More sharing options...
NovusNiveus Posted July 28, 2013 Share Posted July 28, 2013 Pawnshop was mentioned in livestream. They want to implement something where you put your unwanted stuff in and there's a chance something nice will come out, and you might also be able to purchase things that other players have 'pawned.' Asynchronous anonymous trading sounds great to me. Link to comment Share on other sites More sharing options...
EvilRussianBear Posted July 28, 2013 Share Posted July 28, 2013 I'd actually like some rework on mods... I find it very unsatisfying to level up Serration, Redirection, Vitality, armor mod and others that have those insane 9 stepps of doom to level up. No really, as much I am a perfectionist this is far from my understanding. There should be less grinding. Link to comment Share on other sites More sharing options...
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