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Index: Glaring Problems


Zhnigo
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Index is the preferred mode for farming credits. Right now the average match on Index looks like this: The team collects the amount of points needed for the wager target, and then it turns into an AFK bizarro deathmatch. People either Alt-Tab to do something productive or try to get themselves killed on purpose to make the enemy team score, substract seconds from the timer and therefore make the match end sooner, since it was already won the moment the wager target was hit. This is not only counterintuitive, but fundamentally un-fun, but this is also what happens every match since it's the most optimal way to win.

The obvious solution to this would be to end the match with a victory as soon as the wager target is hit. To make matches last the same amount of time as they do now (including the afk/suicide part), it's possible to raise the wager target about 20-30%, or make some adjustments to the scoring system.

The less obvious solution and one possibly more desired by players would be to scale the Index monetary reward up with the total tenno score, or maybe with the score difference between the teams, to give the players incentive to keep scoring after the wager target has been hit.

Another problem is the difficulty tiers. Right now everybody is exclusively using the Medium Risk Investment since the High Risk Investment offers the credits-earned-per-time-spent-playing ratio that is about the same if not lower than the Medium Risk, while having more risk of losing and being considerably more difficult, even with top tier equipment.

Thanks for attention.

(while you're at it, add customizable separate archwing controls pls)

Edited by Zhnigo
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