(PSN)magusfox Posted December 15, 2017 Share Posted December 15, 2017 (edited) Zephyr is not use as much due to abilities , from that I seem her 4 Is bad the tornados go everywhere and without the augment will pick up enemies , it should be change completely her 1 and 2 should be merge and rework so that we can fly at last on hold and dive on tap, she a bird after all... We need to be able to regenate energy with a low cost to able to fly on plain of eidolon plain her new 2 should be a feathers base projectile that get bonus if we are in the air ... as a augment gain elemental damage bonus base on which of her 4 is select (not activate) her 3 is fine her new 4 should be a 4 bird song/aura buff to everyone that is similar a bit to Vauban minelayer song of the fire bird: grant % heat damage + hp regeneration song of the thunder bird : grant % electricity + shield regeneration/ -cooldown after taking damage song of the ice bird : grant % cold damage + ? armor boost or over shield ? (not sure) song of toxic bird : grant % toxic damage + ? the augment should allow to make other player hold the buff area of effect instead of zephyr Edited December 15, 2017 by (PS4)magusfox Link to comment Share on other sites More sharing options...
(XBOX)dude1286 Posted December 15, 2017 Share Posted December 15, 2017 (edited) Zephyr definitely needs her 1 and 2 reworked while her 3 his her best ability. Her 4 in its current state is great for game modes like mobile defense as I have found that using it when enemies are nearby will spawn them where they are needed. Maybe changing the tornadoes to keep enemies in place would be better than throwing them all over the place. Edited December 15, 2017 by (XB1)dude1286 Link to comment Share on other sites More sharing options...
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