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[Alt Suggestion] This Game's Balance...


R3leaZ
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-But split the weapon rank like that i think it will cause player cant up their mastery rank because there not enough mastery rank exp per level.

-I think just keep super weapon like prime or some clan weapon need mastery rank other no need.

 

PS: sorry my bad English.

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I think that tiering gear in Warframe is a bad idea. By tiering gear you're boxing people into using only the top tier gear (in your example, clan gear). The problem with this is it means that other gear becomes completely obsolete in the eyes of most players because it's not artificially and arbitrarily "the best".

 

I think the best way to handle gear in Warframe is treat each bit of gear as a sidegrade. Have different weapons be different, but not better; they only become better with some TLC and the player improving them. That way that players can pick gear which fits their play style and have it just as effective as anyone else's gear.

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I think that tiering gear in Warframe is a bad idea. By tiering gear you're boxing people into using only the top tier gear (in your example, clan gear). The problem with this is it means that other gear becomes completely obsolete in the eyes of most players because it's not artificially and arbitrarily "the best".

 

I think the best way to handle gear in Warframe is treat each bit of gear as a sidegrade. Have different weapons be different, but not better; they only become better with some TLC and the player improving them. That way that players can pick gear which fits their play style and have it just as effective as anyone else's gear.

 

It's only an alternate suggestion. I'd really prefered if they just rebalanced everything and made everything side-grades. Single hit melee is completely obsolete in this game especially the long swords. Armor scaling is terribly broken. And now power creeps are getting released.

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Sidegrade would be the perfect way to go with the gameplay style.  You still can make weapons genuinely more powerful, but you can balance them with speed reload + ammo clip/capacity size so people cannot spam them during game.  So they are more powerful as long as you are accurate and efficient as hitting the weak points.  If not, you are better off with a less powerful but more spammable gun. 

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Tribes Ascend is an example of a game that offered weapon sidegrades instead of upgrades successfully in my opinion.  I'm going to see how my twin vipers(crappy AP) perform T3 defense after fully upgrading armor corrosion, then I'll report back.  Word on the street is it's viable with the right build.  

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So you want high-end, very effective weapons to be available to newbies?

 

 

 

It's either this or tiers. I at first wanted everything balanced but people don't want that, so my alternate suggestion was weapon tiers.

 

Why, exactly, shouldn't high end, effective weapons be available for newbies to use?  Remember, they won't be able to just go purchase the mods that really make these weapons shine.

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Imo only acceptable tiering is t2 having t1 variants. Primes vandals and orokin hybrids may fill this role if there will be at least 1 for each t1 gun. This way option to choose our favorite gun wont be equal to gimping ourselves. If highest tier will consist only of ogris acrid or flux i will simply refuse to use highest tier cause none of these weapons fit my style, but if highest tier will consists of prime versions of lower tier i can choose whatever i want without sacrificing anything except my time to get it.

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I disagree with this tiering. This is the exact kind of mechanism that lead to ME3 MP having people using about 5 of the 60+ different weapons. Once you get the Harrier, there is no reason ever to use the Avenger again (Avenger has more reserve ammo, doesn't matter when it tickles enemies), or the Phaeston, or pretty much every conventional AR.

The starter weapons should be jack-of-all trade weapons (the Braton and Lato fit this fairly well, Mk-1 and Skana are underpowered). Later weapons should be more specialised sidegrades, instead of upgrades. That doesn't mean these weapons would be less desirable. The Ogris, despite its insane power, actually fits this role. For the most part, it destroys stuff way better than a Braton, but it suffers in close and long range, so there's still a reason to pick the Braton. Same goes for Snipetron, Gorgon and a lot of other weapons. So the sidegrade system would prevent weapons being completely phased out (that's wasted developer time for those weapons. right now half the pistols suffer this because Kunai/Despair/Acrid), but many late game weapons are still way more appealing, and there remains a reason to level up.

 

I agree with this completely.  The OP's idea wouldn't make the weaker weapons any more useful or prevelant, it would just stop gamers from being able to play how they want.  What players (even ones at Mastery Rank 7 and up) would use Forma and potatoes on weapons if they new that in a month or two those weapons would be completely obsolete?  Besides, by the time a player levels up the default weapons and warframe, he/she should be at Mastery Rank 3 anyway. 

 

Having straight-up upgrades for weapons is only acceptable in a pure RPG, not an RPG-shooter.  Even then, it's not a great practice (it's just a way to drum up excitement all the time; it adds little depth to the game itself). 

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I agree with this completely.  The OP's idea wouldn't make the weaker weapons any more useful or prevelant, it would just stop gamers from being able to play how they want.  What players (even ones at Mastery Rank 7 and up) would use Forma and potatoes on weapons if they new that in a month or two those weapons would be completely obsolete?  Besides, by the time a player levels up the default weapons and warframe, he/she should be at Mastery Rank 3 anyway. 

 

Having straight-up upgrades for weapons is only acceptable in a pure RPG, not an RPG-shooter.  Even then, it's not a great practice (it's just a way to drum up excitement all the time; it adds little depth to the game itself). 

 

People don't want to lose their fancy straight upgraded Prime stats. This is the reason I came up with an alternate idea. But in the end I still would have loved if everything was just sidegrade based. Obsolete guns are a no-no imo. But a lot of people complained about the idea of sidegrades.

 

It makes me sad honestly. PvP would have done this game good both on lifespan and balance. PvE-only games don't have a very long lifespan. Though having no PvP in this game only made people want to be OP. (People get spoiled)

 

ex. "Don't you dare nerf my [insert ridiculous OP weapon here], I worked for it very hard and earned it" <-- This game is beta why don't you accept changes srsly.

 

When Steve replied to the "Don't nerf x to balance to y, buff y to compare to x" and said "understood" I really felt sad. I felt like this game's balance would end up completely broken.

 

If they aren't going to nerf anything. Buff the enemies so you won't one-shot everything you see without even needing to aim at a weak spot.

Edited by R3leaZ
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