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Another Scavenger Suggestion


Ghobe
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So, we all have deep hatred for these auras because for the most part, they're useless. Especially with the new ammo conversion mods. However, even before them, ammo only truly became a concern in one area: Boss Fights before you have the damage to quickly bring them down. So what if scavenger gave a chance to cause your targets to drop ammo on hit? This rate changing based on your weapon type(namely between one shot types and high fire rate types, lex vs viper for example).

 

Now I want you guys to remember that current content, is still considered very early gameplay(early-midgame at the latest). Thus we're going to be seeing bosses and enemies that are much sturdier in the future. AMPs are nice when you're trying to deal burst or you don't have ammo concerns, but what happens when you start having them? You carry ammo boxes right?  Those need to change as well. 2-3 clips. That's all the ammo they should provide. This helps to make the scavenger auras viable, and still keeps the ammo boxes viable.

 

If you still feel this won't change anything, I encourage you to take on level 40+ bosses with less than level 2 serration/hornet strike and see if your mind doesn't change about it. If the game was balanced around that point, would you be more enticed to use the scavenger aura? Whether it's what we have now, or what I've suggested here?

 

Now I just want to clarify, there are multiple suggestions here.

1) Change Scavenger Auras to drop ammo based on a chance on hit

2) Lower ammo received from ammo boxes

3) Make bosses either more spongey, or reduce our base ammo capacity to the point where it becomes relevant

 

Opinions from the community?

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So, we all have deep hatred for these auras because for the most part, they're useless. Especially with the new ammo conversion mods. However, even before them, ammo only truly became a concern in one area: Boss Fights before you have the damage to quickly bring them down. So what if scavenger gave a chance to cause your targets to drop ammo on hit? This rate changing based on your weapon type(namely between one shot types and high fire rate types, lex vs viper for example).

 

Now I want you guys to remember that current content, is still considered very early gameplay(early-midgame at the latest). Thus we're going to be seeing bosses and enemies that are much sturdier in the future. AMPs are nice when you're trying to deal burst or you don't have ammo concerns, but what happens when you start having them? You carry ammo boxes right?  Those need to change as well. 2-3 clips. That's all the ammo they should provide. This helps to make the scavenger auras viable, and still keeps the ammo boxes viable.

 

If you still feel this won't change anything, I encourage you to take on level 40+ bosses with less than level 2 serration/hornet strike and see if your mind doesn't change about it. If the game was balanced around that point, would you be more enticed to use the scavenger aura? Whether it's what we have now, or what I've suggested here?

 

Now I just want to clarify, there are multiple suggestions here.

1) Change Scavenger Auras to drop ammo based on a chance on hit

2) Lower ammo received from ammo boxes

3) Make bosses either more spongey, or reduce our base ammo capacity to the point where it becomes relevant

 

Opinions from the community?

1) I like it. At least someone is trying to actually make these things have a purpose. Could work slightly, though I have a feeling the drop rates would be abyssal-negligible tier at first.

 

2) Defeats the purpose of point 1. Also, Supra.

 

3) Also defeats the purpose of point 1. Again, Supra or Flux, because those are the kinds of weapons that stand to really take advantage of this.

 

Addendum: SUPER AMMO PIÑATA TIME!

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2) Defeats the purpose of point 1. Also, Supra.

 

3) Also defeats the purpose of point 1. Again, Supra or Flux, because those are the kinds of weapons that stand to really take advantage of this.

Just to make sure we're on the same page, you know I'm referring to the ammo boxes that you can equip to your inventory right?

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Just to make sure we're on the same page, you know I'm referring to the ammo boxes that you can equip to your inventory right?

Yes. It's not like you should be able to rely on them completely to continue trivializing the scavenger, but Supra and Flux operate on being ammo pressure washers. Right now, the only thing you'd really want to get out of the scavengers is more support for those types of weapons, not less.

 

Then again, maybe Supra and Flux are too specific for counter argument examples?

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Yes. It's not like you should be able to rely on them completely to continue trivializing the scavenger, but Supra and Flux operate on being ammo pressure washers. Right now, the only thing you'd really want to get out of the scavengers is more support for those types of weapons, not less.

 

Then again, maybe Supra and Flux are too specific for counter argument examples?

I mean that could be used as another classification for ammo drop chance since I did say that there would be a difference in the pistol scavenger for lex and viper, are you saying we need one that's even more intense than the viper level? I've not used them yet, though I have used an Ignis which  burns through almost as fast.

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I mean that could be used as another classification for ammo drop chance since I did say that there would be a difference in the pistol scavenger for lex and viper, are you saying we need one that's even more intense than the viper level? I've not used them yet, though I have used an Ignis which  burns through almost as fast.

That's probably unnecessary. Ammo conservation should still be a concern and arguably a downside to using those weapons. All I'm saying is that your first point lends reasonable support to the weapons that would make use of it without reducing the effectiveness of other options, and the rates for ammo drop proc can be adjusted if they trivialize the use of something like Supra or Viper. Scavengers do take up Energy Siphon's place after all, so by using it you're giving up a little effectiveness somewhere else to essentially dedicate yourself to the use of your weapon, hence ammo box nerfs might be heavy handed, though like anything the values could be adjusted so it could still be fair if it must happen.

 

I do like your idea. I've seen the scavengers as being useless for the longest time.

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