Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 0

Elemental Damage+Weapon Weakness


Brimir
 Share

Question

Lets take Fang as an example.

 

Fang deals 50% less base damage against Light Infested.

 

Now lets say that we put a Fire mod on our Fang: this damage gets trippled (or somesuch) against Infested.

 

Does the inherent weakness of Fang mean that the Fire damage also gets reduced by 50%?

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

Lets take Fang as an example.

 

Fang deals 50% less base damage against Light Infested.

 

Now lets say that we put a Fire mod on our Fang: this damage gets trippled (or somesuch) against Infested.

 

Does the inherent weakness of Fang mean that the Fire damage also gets reduced by 50%?

Elemental Damage is calculated on base weapon damage, never from increased/decreased damage.

 

In other words, you deal extra damage to grineer, but you deal less damage to infested.

 

Having a 90% armor piercing mod and 90% fire damage will deal the exact same number to each kind of enemy (in terms of calculation)

 

 

PS: If you make your molten impact above 50%, you literally removed Fang weakness

Link to comment
Share on other sites

As stated above, elemental calculations always use the base damage first, then afterward resistances and weaknesses are applied. Let's run the numbers here, though. Let's say we have a level 4 Pressure Point that grants 100% base damage and a level 3 Molten Impact that grants 60% Fire Damage

 

15 base (armor piercing) + 100% = 30 base (ap)

 

30 * 60% = 18 elemental (fire)

 

Therefore the total damage output is 30 Armor Piercing and 18 Fire. When striking a light infested unit, the Armor Piercing component will be reduced by 50% to 15, and the Fire will be doubled to 36, but also reduced by armor, so that if you hit a level 26 Charger (about 100 armor), that fire damage is reduced to 24, whereas the 15 Armor Piercing remains untouched for a total of 39 damage per hit.

 

Note on previous post: They said they removed all elemental resistances, yet light infested remain 50% resistant to Armor Piercing damage. Indeed their electrical resist is gone though.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...