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Suggest: Resource Card


ExorcistEX
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Add Resource card

 

Resource card - will give you random resources.

- common1 - (nano for example) *100

- common3 - (nano for example) *300

- uncommon5 - (plastids for example) *100

- rare5 - (orokin cell for example) *1

 

I want to suggest Mod card as well but I cant think of a way to balance it...but anyway, my original idea is to have a similar way above for the Mod card.

 

- common1 - very little chance to get a rare mod.

- common3 - little chance to get a rare mod.

- uncommon5 - higher chance to get a rare mod. (50%)

- rare5 -will get a rare mod but this rare 5 is very difficult to get.

 

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How to use this card work?

-Add a new menu inside the arsenal

-you can use these cards inside that

 

How to get this card work?

-The same way as you get the mod, but these is much more rare to get.

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Sure.... let the drops of Rare cards and resources be low as hell, more rare cards which will increase dimitive % of drop by another dimitive % will solve.

 

At first we need to remove skill cards from drop lists, since we now cant sell our last skill card anyway and we get whole array of skills when we get Frame.

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