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Gameplay Experience 10-Aug-2013 (Hotfix 9.5)


polarbear911
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General

- Kril: bugged, lotus will say, "go to extraction" before players approach kril. Then, breaking both tubes (or one) prevents Kril from slamming down to completely deplete its shield and reveal for him to be attacked.

- melee's damage output needs rework.

- Raptor: Always dropping Chasis and a random mod.

 

 

 

New Idea

- Energy/health mutator mod: picking up unused energy or health converts to either one when either one reaches max.

- New mod for melee: name: Execution: gives melee weapons the chance of 1 hit killing the enemies.

- New mod (name: Gathering/Retriever): Increase of getting rare mods by; 1%, 3%, 5%, 9%, 16%, 20%

- New frame: Name; Chrono,

  No.1 spell (Hypnotise); slows enemy movement and attack speed by percentage depending on WF level by shooting a single projectile at them

  No.2 spell; (Wind-up): Boost all recovering speed of shield and health and stamina by 150% without wait time for all parties (for e.g. if you've been shot your shield will decrease, and then stops for 1 or 2 seconds before recharge occurs. But with this spell, the recharge occurs straight away.) , stack on Aura mods: rejuv and E.Siphon and etc.

  No.3 spell; (zoning): Increase the time limit for missions that has a time limit or count down. Affects mastery level missions as well as ciphering locks and etc., slows void run secret room gate closing time and laser spinning speed. Even, decrease mobile defense securing time by 50%.

  No.4 spell; (Time Stand): Turns surrounding enemies into stone, and crumbles easily. Applying a count down sequence for all surrounding enemies; once count down has reached (around 5 seconds), all enemies fall down/dies depending on the level of the enemy (if enemy levels are high, this will not kill them in one use of the spell, but to make them knee down and stand back up (level 70-77 above mobs), have some sort of flowing type of mist/cloud flying towards all warframes in the squad afterwards, replenishing their Health, Energy and increase melee and spell attack (but not primary or secondary) for a short period of time (around 20 seconds without continuity mod). (<------ this was my original idea. This no.4 spell might be OP, but this is to compensate for the 'useless' no.3 from above)

 

 

Feel free to add on, thanks.

 

 

 

note: Just b/c previous issues found were not in this post, does not mean they're been fixed.

Edited by polarbear911
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Your warframe idea 1. and 2. are okay but 3.seems a bit useless while 4.....that should be given to a Warframe called Medusa or something. How about something like

4. Time Stop: Prevents anything from moving in a radius around you, be it enemies or projectile. Enemies who are killed will still stay but when the duration ends, they will explode and die, projectiles will continue once the duration ends

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Your warframe idea 1. and 2. are okay but 3.seems a bit useless while 4.....that should be given to a Warframe called Medusa or something. How about something like

4. Time Stop: Prevents anything from moving in a radius around you, be it enemies or projectile. Enemies who are killed will still stay but when the duration ends, they will explode and die, projectiles will continue once the duration ends

 

Yeah, I thought about no.4 before the post, and i was thinking of the same thing. But, it feels like verson 2 of nyx if you do that. Want to make it different, unless someone comes up with a better idea.

 

Btw, no.3 isn't that bad. At least if this power is approved, it's the only one that can manipulate envirnomental factors. Sure, it might be useless at times. But still, this would mean to provide more opportunity for people doing the secret room run more successfully (Very useful for people who don't have movement mods or just starting to play the game, i.e. low level frames)

Edited by polarbear911
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