Overcast29 Posted August 11, 2013 Share Posted August 11, 2013 5 or maybe even 10 second invulnerability, can not attack or receive damage. Players may cancel effect by attacking. I'm posting this due to Infested infection clouds killing instantly after re spawn using up all my revive tokens. Then the idea hit my why isn't this feature in the game? Please fellow warriors bump this up for our next update!! Link to comment Share on other sites More sharing options...
BigSchmexy Posted August 11, 2013 Share Posted August 11, 2013 especially with void lasers Link to comment Share on other sites More sharing options...
Overcast29 Posted August 11, 2013 Author Share Posted August 11, 2013 Another perfect point thank you! Link to comment Share on other sites More sharing options...
Technic235 Posted August 11, 2013 Share Posted August 11, 2013 I think you should be invulnerable but still be able to deal damage. What if you go down because you got cornered? Even if you revive they still have you cornered, dont they? I think 5 seconds is sufficient Link to comment Share on other sites More sharing options...
ImLvL1TRUSTME Posted August 11, 2013 Share Posted August 11, 2013 Agree! Link to comment Share on other sites More sharing options...
VoidPunch Posted August 11, 2013 Share Posted August 11, 2013 BUMP!! Link to comment Share on other sites More sharing options...
Overcast29 Posted August 11, 2013 Author Share Posted August 11, 2013 (edited) Edit: Re spawns will re spawn player into an alternate dimesion allowing them to pass freely through enemies to safety. Edited August 11, 2013 by Overcast29 Link to comment Share on other sites More sharing options...
CrazyCanadian24 Posted August 11, 2013 Share Posted August 11, 2013 Link to comment Share on other sites More sharing options...
Technic235 Posted August 11, 2013 Share Posted August 11, 2013 (edited) Edit: Re spawns will re spawn player into an alternate dimesion allowing them to pass freely through enemies to safety. Sounds like more work for the devs. If the player isnt allowed to do damage then they should be able to walk through enemies and gain invisibility/invulnerability for a short time. If they are allowed to do damage then they should ONLY gain invulnerability. In either case they should also gain a speed boost in order to gain some distance from where they died. Edited August 11, 2013 by Technic235 Link to comment Share on other sites More sharing options...
Overcast29 Posted August 11, 2013 Author Share Posted August 11, 2013 Agreed please bump and share this as much as possible. Next hotfix or full update! Link to comment Share on other sites More sharing options...
Overcast29 Posted August 11, 2013 Author Share Posted August 11, 2013 Don't let this die guys! Link to comment Share on other sites More sharing options...
stacey69 Posted August 11, 2013 Share Posted August 11, 2013 I would like to see the sentinel protect us for a second or 2 when we revive in solo play. I have lost all 4 revives in 15 seconds and had to start again due to insta killing enemies who spawn camped me. I'm sure they could add something for us that isn't game breaking but stops this silly loss of revives. Been saying this for a while now so another +1 to another thread. Link to comment Share on other sites More sharing options...
Carcharias Posted August 11, 2013 Share Posted August 11, 2013 Not much to add to OP. +1 Link to comment Share on other sites More sharing options...
PaperAlien Posted August 11, 2013 Share Posted August 11, 2013 Oh, and frikking make sure that it's also stagger protection!!! Mass Effect 3 had "3 seconds of invulnerability on reviving" which did jacksh*t because you spent those 3 seconds being stunlocked by whatever killed you in the first place. Link to comment Share on other sites More sharing options...
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