(XBOX)Maul01 Posted March 21, 2018 Share Posted March 21, 2018 Now that Zephyr prime has been released i found an issue that i have never noticed before cause i never really used regular zeph. Most tilesets have a low max height or will teleport u to somewhere on the map because the game thinks ur out of bounds (void is a good example as it teleports u before u even reach the ceiling) when trying to use Tail wind. This hurts the potential of dive bomb as well as the mobility of tail wind in general. DE please take a look at adjusting some tilesets to make more room for tail wind Link to comment Share on other sites More sharing options...
YUNoJump Posted March 21, 2018 Share Posted March 21, 2018 +1 to this, some tilesets are particularly egregious offenders. There are places on Ceres and Europa where you can reach the max height just by bullet jumping straight up. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now