Grimmstyler Posted March 27, 2018 Share Posted March 27, 2018 (edited) So not many people want to play a continuous endless opening 19 relics.. I mean who really wants to? So much time and energy is involved for getting the boosters (Not to mention enemy level too).. After playing like 3 hours of a continuous game, who can find the time or energy to use the booster? With that being said.. As the reward of 25% for booster each wave, and requiring at least 95 waves, 19 intercepts or 95min survival it takes a lot of time and energy to get a booster.. And if you or your teammates opt out of a endless at 5 - 10 opened relics your lost on gaining a chance at that booster.. Im thinking there should be a 1hr timer after opening 5 relics for a chance at the booster.. Then if you continue playing fissures, the 25% each wave stacks and timer for the booster chance reset if you select another fissure in 1hr.. I mean that way you wont have to fight higher level enemies and stack the 25% boosters for a booster if you or others decide to quit at opening 1-5 relics..Even consider staring at the screen for 3 hours.. Using the bathroom.. Or another event causing gameplay quit.. Edited March 27, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 27, 2018 Author Share Posted March 27, 2018 Consider this also.. If all 4 players go Slowva.. 3 players have to quit cause its dinner time or whatever, but let the 1 player carry them.. the other 3 would still have to collect reactant, move due to Inactivity, and still select a relic for the bonus Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 27, 2018 Author Share Posted March 27, 2018 (edited) Yes you can farm a booster by playing Solo.. But that doesnt make it much of a multiplayer game then.. It would be the equivalent of being antisocial You cant pause the game for a bathroom break either.. Edited March 27, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
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