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The tweaks Stasis actually needs: from an actual Limbo main.


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On 4/2/2018 at 5:18 PM, ShogunGunshow said:

Or just let players shoot things.

As cool as freezing your projectiles is in a thematic sense, it's just irritating all around. And it's not like there aren't frames that already CC just as hard, and don't impose goofy restrictions on peoples' damage output. 

To me that would be overpowered as Limbo can keep enemies frozen for more than minute easy and deal with them without being able to take damage from other sources.

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On 4/2/2018 at 6:04 PM, Bobtm said:

While these changes could work to a degree, they still in all honesty miss the mark of wherein the core issues lie.  There's simply no two ways about it that Stasis has no right to be allowing one player to arbitrarily control the gunfire of others, period.  Changing Cataclysm's range is not more than a simple workaround that skirts the real problem without making any noteworthy improvements to the real problem that's at center stage.  In addition shrinking its range down also further cements Limbo into the shoehorned role of "automatic win button in "defend the thing" type missions" which is a bit disheartening given how varied his kit could allow him to be during combat otherwise.

If it were down to being these changes or no changes at all, I'd regretfully accept these ones.  However I sincerely think this is clearly the wrong direction to go in, with regards to the Limbo problem.  All it does is shrink the scope of things, without really fixing anything.

A better solution that's both more mechanically intriguing and overall superior for Limbo's interactions with others is to open up control of his mechanics to the squadmates paired with him.  Many Limbo posts, with some recent ones being extra noteworthy, touch on this particular concept.  And those are the kinds of changes that would do much better for Limbo as a frame among many varied frames in Warframe.  Things like but not limited to;

  • Making Stasis cast by Limbo effect only his own bullets, and the enemies within the Rift.
  • Allowing allies to better enter and exit the Rift at their own discretion after coming into contact with Limbo's effects.  Like allowing allies to dodge forward to enter/exit the Rift after they touch a portal or have Banish cast upon them.  Rather than immediately sending them to the Rift.
  • Allowing allies to freeze and unfreeze their own gunfire in some manner.  Commonly suggested to be tied to rolling to enter/leave the rift, or other simple actions.
  • Allowing allies to backflip and remove any current buffs/effects placed upon them by interacting with Limbo's effects.
  • Incorporate melee channeling as a cross-Rift mechanic in some variety.

These kinds of changes are those that speak to actually fleshing out Limbo's interactions with others and streamlining how his powers work in a squad.  Removing the current flaws created by giving one player an arbitrarily large amount of control of their allies' movements and actions.  While simultaneously opening up many new strategies and combinations by allowing those same allied players much more control of when and how the Rift's abilities happen to them.

And if his powers were changed like this, allowing a Limbo player to essentially impart his gift unto others in a temporary and more limited manner (since allies couldn't do nearly as much as he can with the Rift), it would immediately make folks welcome a Limbo to their party.  Because instead of taking away options and gameplay, he would add to it, which is a great thing.  Atop that it could also open up room for giving Limbo one new trait just to spice up his combat options a bit when not living down in Rift-town;  An Augment for Stasis which would allow the Limbo player to freeze and unfreeze their own gunfire whether they're in the Rift or not.

I do like those suggestions to a degree, but again, this thread is limited just to Stasis.

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