FedorHooch Posted February 8, 2013 Share Posted February 8, 2013 A way to exchange in the Market abundant low-level resources (like Polymer Bundle or Ferrite) for rare ones (like Control Module or Neurodes) would be nice. With various ratios, like 1000 Polymer Bundle for 1 Neurode or 50 Alloy Plates. Right now trash materials tend to stock up to astronomical quantities and are just dead weight. Link to comment Share on other sites More sharing options...
Cademus Posted February 8, 2013 Share Posted February 8, 2013 I agree. Link to comment Share on other sites More sharing options...
G3rman Posted February 8, 2013 Share Posted February 8, 2013 I disagree. Link to comment Share on other sites More sharing options...
NameChange2 Posted February 8, 2013 Share Posted February 8, 2013 I agree, but if not this then at least create a use for them Link to comment Share on other sites More sharing options...
ennarian Posted February 8, 2013 Share Posted February 8, 2013 I would like to see something like this implimented as well, or at least give containers the uncommon materials to drop. I don't enjoy going through several Earth levels to not get even one pick-up of Rubedo. If all I got was 100-150 uncommon an hour, it would be better than how it seems now. When it costs several hundred, and they only drop in small amounts, it becomes taxing. You already have to wait 24 hours in total to build a new warframe, why make it so we have to wait longer than needed to try different ones? I'm not asking for the uncommon resources to be as abundant as the commons, but it would be nice to see a higher drop chance and / or an increase in stack size. Link to comment Share on other sites More sharing options...
GratuitousLurking Posted February 8, 2013 Share Posted February 8, 2013 Perhaps selling for credits instead? I got 9000+ of the Polymer Bands, and they're the last thing I need at the moment for crafting (mostly cause I need Nerodes but not gotten far enough into Earth to get ahold of them.) Link to comment Share on other sites More sharing options...
Archade Posted February 8, 2013 Share Posted February 8, 2013 Something needs to be done with the abundance of useless crafting materials. There are all sorts of solutions. For example, a new system where you 'grow' a random item, could be blueprints, could be higher crafting mats. In order to grow them well you need fertilizer, right? And depending on what kind of fertilizer (the useless abundant low level crafting mats) you feed it while its growing, it blossoms into certain kinds of different things. Or, special ammo for your gun! You can craft special ammo for your weapons. It works simply, you turn these low level resources into special ammo boxes, if you consume one of them, for the rest of that mission, your guns shoot special ammo. These could function much like an additional mod. With a box that adds temporary AP, or temporary piercing, or temporary fire/cold/lightning effect. They could be scaled automatically to be equivalent to a green mod of the level that your weapon currently is. Or.. they could always add a system where you + weapons. Basically a blueprint that works like regular blueprints. You add a weapon from your ivnentory and it gets upgraded. +1 to +5 consume only basic crafting materials. +6 to +9 consume both basic AND rare materials, and +10 consume basic, rare, and really rare (ones you only get 1 of per drop) materials. Each + could be a 2% damage increase of BASE stats (20% max), with each + at 6 and on also increasing rate by 2% (10% max) and +10 adding a single extra mod slot. Lots of options Link to comment Share on other sites More sharing options...
Volume Posted February 15, 2013 Share Posted February 15, 2013 I'd like this too, but when I suggested it, I received mostly negative feedback. Link to comment Share on other sites More sharing options...
breakandburn Posted February 15, 2013 Share Posted February 15, 2013 It would certainly help the players out that don't have the time or inclination to go grinding "for a few hours" as mentioned in the other thread. I see nothing wrong with trading a lot of commons in for a few uncommons. Or let the players trade directly. Would be nice if I could give a friend an item/blueprint/resources I don't want/need. Link to comment Share on other sites More sharing options...
FedorHooch Posted February 16, 2013 Author Share Posted February 16, 2013 Trading between players is not a good idea. It opens a way for third parties to abuse the game for profit (WoW gold farmers etc.). I was talking about a way to trade materials with the game itself, not other people. Essentially, materials and credits are a representation of the time you spent playing the game. I don't see why we can't exchange one form of that representation for another. It would make the resource mechanic more tight. Just make the exchange rates sufficiently uneven to discourage overuse. Link to comment Share on other sites More sharing options...
DetergentPod Posted February 16, 2013 Share Posted February 16, 2013 Trading between players is not a good idea. It opens a way for third parties to abuse the game for profit (WoW gold farmers etc.). I was talking about a way to trade materials with the game itself, not other people. Essentially, materials and credits are a representation of the time you spent playing the game. I don't see why we can't exchange one form of that representation for another. It would make the resource mechanic more tight. Just make the exchange rates sufficiently uneven to discourage overuse. No matter what game you play or what type of gameplay it is there will always be ways to abuse it toward having an unfair advantage. An experience hacker can hack any game if they put time into it. The point is just because it's exploitable doesn't mean you should avoid it. It just mean you have to think of ways to prevent exploition. Link to comment Share on other sites More sharing options...
Aire Posted February 18, 2013 Share Posted February 18, 2013 In its entirety, it's a good idea, probably already had been suggested in the past, but it seems like if this exists, DE wouldn't get much out of it. DE is trying to make this game NOT P2W, by making just about everything (with the exception of colours) attainable through crafting. A material market would take away the frustration that is "grinding" causing less people to be lazy and buy platinum. TL;DR - Good idea, but doesn't help out the devs. Link to comment Share on other sites More sharing options...
gameboyabc Posted February 18, 2013 Share Posted February 18, 2013 I agree. This would be great. Link to comment Share on other sites More sharing options...
FedorHooch Posted February 19, 2013 Author Share Posted February 19, 2013 TL;DR - Good idea, but doesn't help out the devs. Why not have it follow the same route as crafting? Delays for exchanging resources which can be rushed for platinum or something along these lines. Link to comment Share on other sites More sharing options...
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