Xarteros Posted April 8, 2018 Share Posted April 8, 2018 I just built a huge platform on top of my Observation Deck, as a nice little area to look at the cool Skybox. Much to my dismay, I found out that the collision mesh of the Grineer Wall (and some other parts) doesn't scale with the size properly. The collision mesh effectively stays the original size, whether you make the model larger or smaller. This means large walls let you sink partway into the surface, and the edges don't actually support you at all, and it means that smaller walls have an invisible barrier that blocks your movement, and you 'hover' on the top of them.Feet sinking into a horizontal wall: Sinking into the top of a vertical wall: Spoiler I have quite a lot of these walls as flooring and edging, so it's quite an issue for me :P Link to comment Share on other sites More sharing options...
Daxturus Posted April 8, 2018 Share Posted April 8, 2018 I see you also found the out of bounds glitch, cool.I actually secretly want that to stay lol... Link to comment Share on other sites More sharing options...
Xarteros Posted April 9, 2018 Author Share Posted April 9, 2018 3 hours ago, Daxturus said: I see you also found the out of bounds glitch, cool.I actually secretly want that to stay lol... Although it deserves to be a feature, rather than a glitch. Give us a cool skybox and some Archwings to mess about with ;) Link to comment Share on other sites More sharing options...
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