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Grineer Dojo Decorations not scaling collision meshes properly


Xarteros
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I just built a huge platform on top of my Observation Deck, as a nice little area to look at the cool Skybox.

Much to my dismay, I found out that the collision mesh of the Grineer Wall (and some other parts) doesn't scale with the size properly. The collision mesh effectively stays the original size, whether you make the model larger or smaller. This means large walls let you sink partway into the surface, and the edges don't actually support you at all, and it means that smaller walls have an invisible barrier that blocks your movement, and you 'hover' on the top of them.

Feet sinking into a horizontal wall:

77eaae685f.jpg

Sinking into the top of a vertical wall:

977b63531a.jpg

 

Spoiler

I have quite a lot of these walls as flooring and edging, so it's quite an issue for me :P
24f9126123.jpg
16b3cd7e8b.jpg

 

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3 hours ago, Daxturus said:

I see you also found the out of bounds glitch, cool.I actually secretly want that to stay lol...

Although it deserves to be a feature, rather than a glitch. Give us a cool skybox and some Archwings to mess about with ;)

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