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A Simple Solution For Survival and Excavation Spawns and Extraction


HisokaXEveryone
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So, one issue with soloing or losing a player is that you lose a percent of the enemies that would normally spawn, making the mission easier to complete for the rest of the players... however, this is NOT optional at the moment, which can lead to a number of issues. What if you can handle four player's worth of enemies, but want to solo, say, an excavation mission? Suddenly your progress is slowed down to a crawl because you aren't able to get enough power carriers in to actually fuel the machines. Survival has a similar problem with life support packs, and I suspect this is the reason both modes do not allow just a single player to leave.

 

So what's the solution? The option to raise alarm levels from one to four.

 

When a player leaves, allow the remaining players to hack a computer in these missions to trigger a vote among the remaining teammates if any. They approve, and the alarm level is raised back to four(or whatever the team votes for), and enemies keep coming in like there's that many players still in the map. Of course, don't allow them to turn off alarms, or reduce them to below the player count, but by allowing this you bring all sorts of benefits. First, excavation and survival missions could now allow players to extract individually with no problems (Unless the host changes, in which case everything probably breaks). Second, you allow smaller groups to handle survival and excavation missions with less headaches, and less NEED of a Nekros/Hydriod simply to complete the mission requirements. Third, smaller groups or lone players could tailor any solo missions closer to their preferred level of challenge. Forth, you allow scaling rewards(Such as kuva) to actually be implemented in the game with no chance of players being pressured into staying or rage-quitting if the other three players on the team wish to stay. And by only allowing this to be to vote and to happen only once per rotation, there's no chance of a troll jumping the difficulty up or spamming people's screens with a vote request.

This solution would solve a lot of issues, and seems like something that might be easy enough to implement, so I thought I'd throw it out there.
 

Edited by HisokaXEveryone
Making the title more clickable
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