Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Mastery Rank 17 Test: Orb Waypoints Spontaneously Moving After Spawn


Tzolkat
 Share

Recommended Posts

What the title says; I would have liked to file this as a ticket but there is no category for bugs within a mission. In the test, about 20% of tries an orb will spawn and the waypoint will point somewhere nearby, but not actually where the orb is. This frequently results in failure of the mission and a resulting 24 hour lockout.

Because the mastery maps have a low contrast I frequently can barely see the orbs without the waypoint. If it points to the wrong place, it's basically failing me for having a different color spec on my monitor than the devs. ... And I believe mine is probably far more accurate.

While we are on the subject of low contrast causing difficulty, grineer hacking puzzles being the same color as the glowing yellow panel you have to hack during spy missions is among the worst offenders.

Honestly, if there are no intentions to rework them to be friendlier to people with different vision, or different monitors, I suggest removing mastery tests or at least the 24 hour lockout on repeating them. The entire tileset has almost no color contrast. It doesn't contribute anything positive to the game; It just causes irritation when one encounters difficulties or bugs.

Link to comment
Share on other sites

21 minutes ago, Tzolkat said:

What the title says; I would have liked to file this as a ticket but there is no category for bugs within a mission. In the test, about 20% of tries an orb will spawn and the waypoint will point somewhere nearby, but not actually where the orb is. This frequently results in failure of the mission and a resulting 24 hour lockout.

Because the mastery maps have a low contrast I frequently can barely see the orbs without the waypoint. If it points to the wrong place, it's basically failing me for having a different color spec on my monitor than the devs. ... And I believe mine is probably far more accurate.

While we are on the subject of low contrast causing difficulty, grineer hacking puzzles being the same color as the glowing yellow panel you have to hack during spy missions is among the worst offenders.

Honestly, if there are no intentions to rework them to be friendlier to people with different vision, or different monitors, I suggest removing mastery tests or at least the 24 hour lockout on repeating them. The entire tileset has almost no color contrast. It doesn't contribute anything positive to the game; It just causes irritation when one encounters difficulties or bugs.

If you cannot complete the mastery test, then you do not deserve to rankup. So they're not going to remove mastery tests or the lockout. Duh.

 

That said, bugs suck so see if it happens in the practice mode or something and you can possibly find out more.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...