Tzolkat Posted April 23, 2018 Share Posted April 23, 2018 What the title says; I would have liked to file this as a ticket but there is no category for bugs within a mission. In the test, about 20% of tries an orb will spawn and the waypoint will point somewhere nearby, but not actually where the orb is. This frequently results in failure of the mission and a resulting 24 hour lockout. Because the mastery maps have a low contrast I frequently can barely see the orbs without the waypoint. If it points to the wrong place, it's basically failing me for having a different color spec on my monitor than the devs. ... And I believe mine is probably far more accurate. While we are on the subject of low contrast causing difficulty, grineer hacking puzzles being the same color as the glowing yellow panel you have to hack during spy missions is among the worst offenders. Honestly, if there are no intentions to rework them to be friendlier to people with different vision, or different monitors, I suggest removing mastery tests or at least the 24 hour lockout on repeating them. The entire tileset has almost no color contrast. It doesn't contribute anything positive to the game; It just causes irritation when one encounters difficulties or bugs. Link to comment Share on other sites More sharing options...
RGO_Folf Posted April 23, 2018 Share Posted April 23, 2018 21 minutes ago, Tzolkat said: What the title says; I would have liked to file this as a ticket but there is no category for bugs within a mission. In the test, about 20% of tries an orb will spawn and the waypoint will point somewhere nearby, but not actually where the orb is. This frequently results in failure of the mission and a resulting 24 hour lockout. Because the mastery maps have a low contrast I frequently can barely see the orbs without the waypoint. If it points to the wrong place, it's basically failing me for having a different color spec on my monitor than the devs. ... And I believe mine is probably far more accurate. While we are on the subject of low contrast causing difficulty, grineer hacking puzzles being the same color as the glowing yellow panel you have to hack during spy missions is among the worst offenders. Honestly, if there are no intentions to rework them to be friendlier to people with different vision, or different monitors, I suggest removing mastery tests or at least the 24 hour lockout on repeating them. The entire tileset has almost no color contrast. It doesn't contribute anything positive to the game; It just causes irritation when one encounters difficulties or bugs. If you cannot complete the mastery test, then you do not deserve to rankup. So they're not going to remove mastery tests or the lockout. Duh. That said, bugs suck so see if it happens in the practice mode or something and you can possibly find out more. Link to comment Share on other sites More sharing options...
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