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Drop Table 2.0 - No Cigar.


notionphil
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While we appreciate the effort to tame the RNG titans....

 

....The goal of enemy specific drops is to allow players to hunt down a specific enemy in order to get the drops they want...

 

However, 95% of the game's enemies appear at random in all of the missions of that faction....which again, makes the drops totally random...

 

Most games have fixed areas which are likely to spawn specific mobs, thus players wanting the loot those mobs drop would hunt there. WF does not have that, with a few new exceptions (skates/hellions). It's not like we can go find Grineer Heavy Gunners to find Split Chamber. They spawn in nearly all Grineer levels - making it the same as Faction drops tables.

 

How to Fix It :)

 

-make SYSTEM specific or PLANET specific drop tables

-OR make it so specific enemies more likely to spawn on certain planets/systems

-OR make mob drops at least dependent on enemy level. So level 10-20 Grineer Heavy Gunners drop Serration and 21-30 drop Piercing Shot and 31-50 drop Split Chamber

Edited by notionphil
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However, 95% of the game's enemies appear at random in all of the missions of that faction....which again, makes the drops totally random...

 

What?

 

Corpus crewman. MOA. Shield Osprey.

 

Shield Lancer. Grineer Trooper. Elite Grineer. Sawmen

 

Infested Charger. Infested Runners. Leapers. Ancients

 

All of those appear 100% of the time in their types of missions

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What?

 

Corpus crewman. MOA. Shield Osprey.

 

Shield Lancer. Grineer Trooper. Elite Grineer. Sawmen

 

Infested Charger. Infested Runners. Leapers. Ancients

 

All of those appear 100% of the time in their types of missions

 

Yes, they appear in ALL types of missions of their factions. That's the problem.

 

If you want to specifically hunt Shield Lancers for example, where do you go? Any Grineer mission - so why bother making a Mob specific table?

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Yes, they appear in ALL types of missions of their factions. That's the problem.

 

If you want to specifically hunt Shield Lancers for example, where do you go? Any Grineer mission - so why bother making a Mob specific table?

 

There are too many mods for one faction to handle. Giving each faction their own drops was how it was always supposed to be.

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There are too many mods for one faction to handle. Giving each faction their own drops was how it was always supposed to be.

 

No, please read the Drop Table 2.0 thread by DE. They just changed it to make each mob have their own drops, not per faction.

 

This doesn't make any sense, as there is NO way to hunt a specific mob.

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No, please read the Drop Table 2.0 thread by DE. They just changed it to make each mob have their own drops, not per faction.

 

This doesn't make any sense, as there is NO way to hunt a specific mob.

 

I believe you are mistaken.

 

Unless you can find data-mining or quotes to back up your interpretation, I read their post like this:

 

Each enemy has their own loot table which means:

 

Common enemies from X faction drop common mods at X% and rare mods at a lower %

 

Heavy units from X faction drop uncommon mods at Z% which is higher than common enemies

 

Commanders/bosses/ "rare" units drop rare mods at Y% which is higher than both other types

 

However, all faction members have mods in common.

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OLD: Per-faction massive table with hundreds of entries of varying rarities.

NEW: Per-enemy table with half a dozen entries of varying rarities.

 

 

Unless somehow Per-Enemy doesnt mean exactly what it means...as in By Enemy...I don't think I misunderstood.

 

Your understanding of this is how the old system worked, I believe.

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