KriLL3 Posted August 14, 2013 Share Posted August 14, 2013 Persistent squads: We've all done it and none of us like it, if you want to play a couple void missions with your friends you need to re-invite them between each mission, and warframe's netcode is wonky enough to make that not a sure thing, allow squads to remain post void missions same as post regular missions. Would allow players to play several void missions in a row much more easily. Optimal host: Instead of making the person that invites everyone the host at least give the option to relinquish that role, instead have all the clients ping each other and the client that would result in an overall lowest ping is used as the host. This would solve the problem mentioned in the latest live stream of people very far away from the rest wanting to use their void keys, doesn't matter who provides the key, the optimal host for the whole is picked, which means if you're on the other side of the globe from the other 3 one of them is host, you'll have sub-optimal performance no way to get around that even with dedicated servers, but they can "carry" you. Could also mean that anyone in the squad can invite. Link to comment Share on other sites More sharing options...
Alighierian Posted August 14, 2013 Share Posted August 14, 2013 Persistent squads: We've all done it and none of us like it, if you want to play a couple void missions with your friends you need to re-invite them between each mission, and warframe's netcode is wonky enough to make that not a sure thing, allow squads to remain post void missions same as post regular missions. Would allow players to play several void missions in a row much more easily. Optimal host: Instead of making the person that invites everyone the host at least give the option to relinquish that role, instead have all the clients ping each other and the client that would result in an overall lowest ping is used as the host. This would solve the problem mentioned in the latest live stream of people very far away from the rest wanting to use their void keys, doesn't matter who provides the key, the optimal host for the whole is picked, which means if you're on the other side of the globe from the other 3 one of them is host, you'll have sub-optimal performance no way to get around that even with dedicated servers, but they can "carry" you. Could also mean that anyone in the squad can invite. +1 but for squads to be persistent, we'd also need to be able to activate void keys without having to go solo first Link to comment Share on other sites More sharing options...
KriLL3 Posted August 14, 2013 Author Share Posted August 14, 2013 Yeah the void key as lobby thing would have to be re-done somehow, that system never really made sense to me to begin with. Link to comment Share on other sites More sharing options...
Operator_Error Posted August 15, 2013 Share Posted August 15, 2013 (edited) +1, definitely something I hope DE looks into as they move ahead with the game. Edited August 15, 2013 by Operator_Error Link to comment Share on other sites More sharing options...
Dirtyfouts Posted August 15, 2013 Share Posted August 15, 2013 +1. As a player with constant internet issues (at least currently while I'm still home for the rest of the 'summer'), this would be a great addition. I have so many keys that I've gotten from defense missions, but no one ever wants to play with me again after I'm the host :( lol. It's like I've got internet chlamydia or something :(( Link to comment Share on other sites More sharing options...
Glanza Posted August 15, 2013 Share Posted August 15, 2013 +1 It would have been nice last weekend with all the CV runs. Link to comment Share on other sites More sharing options...
KriLL3 Posted August 15, 2013 Author Share Posted August 15, 2013 +1 It would have been nice last weekend with all the CV runs. Indeed that experience of doing 10+ runs inviting everyone back between each pushed me enough to start formulating this suggestion in my head. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now