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Prep for Onslaught reworking


(XBOX)XGN DrFeelGood
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   With the play list it has been enjoyable to it's addition and the Relics are good. As prior knowledge was given, yeah the improvement to this mode will come soon; but let's recount some of the crucial points to make this game mode function more efficiently like the other modes recently improved.

1.   Just like Operation Plague Star when some new upgrades get added to the game or a few dozen of play styles are used in the spike of activity it is not meant to be alarming. People are going to put up their best shot and the dedication to achieve as much as possible, even if it overshoots the median time expected or amount of points gained. These people are there to complete the mission and it's challenges, even if it means carrying people who refuse to Forma anything or prepare for that mission type. Plague Star gave us upgrades to diversify the arsenal and seeing the spike in it's upgrades caused talks of Damage 3.0 being a heavy debuff to slash instances against enemies. The same story follows into Sanctuary Onslaught here in both variants. Just because the data showed some play styles being used it caused vehicle manslaughter against two play styles that did no harm to any player nor their feelings or opinions. People were play with as much knowlege about the game as they can learn. Going 0 to 80 on this one with Melee 3.0's patch and the later following one to be announced are band aids that wouldn't work on the long term. The fun, and interesting things that make Warframe "Warframe" are not the problem NOR are they exploits. These heavy loaded words are not making good feedback. To move past the words such as "Exploits" lets move onto the next point.

2. Plenty of people are pushing into the 8th round and up; but the ratios that make up the progress makes the effort start to fall off quickly. The amount of enemies that can be spawned with the amount of Efficiency still have to be proportionate enough, since waiting for the enemies to spawn back is the time loss. Either the spawn rate alone, the amount of enemies spawned, and / or the Effiecentcy gained has to be scaled up. We can meet the challenge; but it's not meeting us.

3.   The Design of the Onslaught mission can use the improvements; so people can use different play styles without strain of not making it to Round 8 or 16. It's not the fault of those using some Metas it is the options they have to achieve to strategize for a set number of rounds. If the drain to the meter or the gain for it can be adjusted, then people will have no problem using other play styles in this mission similar to survival, maybe have enemies drop the game mode's life support. It might make the game mode look more like a reskined Survival; but it has the same focus with the scale tipping more towards defeating enemies as fast as possible.

 

4. The Awards pool coming to some point of improving the chances would have to open up more for the specific items to be more likely to be awarded. Maybe reducing the percent or moving out the Endo, capture scenes, a relic or two soaking up 10-18% from the total of 100% of the Reward Table. Readjusting this week' later can push the Khora parts closer to 15% from it's 4-7% that is managble. The same goes for the Vandal and Precuiler upgrades. Right now the Vandal and Precuiler upgrades are a trade chat tycoon; but at some point in the medium term other people will have to be caught up to speed with the parts being improved to 10% chance than 5 and 2% chance.

5. If mini bosses and Spectres are added to Sanctuary Onslaught, then unique rewards or certain ones can be moved to these enemy types.

6. Synthetic Edilon Shards can be items that can be placed on the ship too. 

7. If people are losing their refined play styles they came up to use for the game modes, then they are going to have to receive new Metas in return to fill in the void. These special missions and occasions used to have players go by a set of rules or options to score as much as possible, like Defection did in Operation Pasifism Defect. Two drastic differet agendas for events and game modes aren't helping. Expand or shrink are the two differ directions demanded after the data is collected. Many people missed the rolling events, special alerts, constant growth of content, and temporary quests and missions added to the game. A few hundred people coming coming to the game's forums to vent their frstrations, untrue claims, and to throw loaded words at people who are going to want to play the game better and more aware of the mechanics. The people who are sitting on the Forums with a unranked Excalibur without upgrades and watching YouTube to judge the partners and non partners who make it possible for people to learn the game faster aren't helping. We play the game and thank the partners who show us sooner; so the Developers do not have to stop what they are doing to to play with the people on to do their best to show players how it is done. The majority are interested in enjoying this product that too team work from the Developers and the people who played it. We don't know what political action committee the minority are from; but seeing their loaded words to chip away at the game isn't helping. People attend to real life and their support for goals and things they do on their down time. They won't always have time for a political movement and vandalize someone's hard work.

8. People will still play the game mode months after it gets improved and the Sarifice quest comes out. There will be no problem if the mode is finalized in a few weeks.

   To recap, this game mode is good and use it's improvements. The points given can help the ideal improvement be reached. As feedback, this post was created with understanding of the content.

 

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