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Relic cracked 'oom' sound playing too early


doomsdayforte
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Something I've noticed today while doing Fissures is that the sound that plays when you get 10/10 Reactants has been playing too early, when I'm at 9/10 and I've even had it play at 6/10 before too.  It's a minor issue but if you're using the sound cue to track your progress, this can throw you off.  It plays as normal on 10/10 still. 

I have a copy of the EE.log saved where this happened a few times in the final mission (Xini fissure) if that would help anything. 

Edited by doomsdayforte
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I've noticed it actually plays in 3 different situations now:

  • you get 10/10
  • first person in group gets 10/10
  • everyone in group gets 10/10

In general I like this - but it would be nice to have a slightly different sound for entire group having 10/10

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