Neuhnee Posted August 17, 2013 Share Posted August 17, 2013 Every time I run a mission on Phobos about halfway through the mission everything lags out to an incredible degree. I solo. And I've confirmed it's not a connection issue. This also doesn't happen to me on any other tile set, including outdoor Corpus planets. Link to comment Share on other sites More sharing options...
InsomniacOvrLrd Posted August 18, 2013 Share Posted August 18, 2013 wish i could add in, but to tell you the truth the phobos tileset runs the best out of all of them on my machine. Link to comment Share on other sites More sharing options...
JariWeis Posted August 18, 2013 Share Posted August 18, 2013 I've had lagspikes for less than half a second, but only in the huge area. Maybe you should update your driver Link to comment Share on other sites More sharing options...
CobaltAzurean Posted August 25, 2013 Share Posted August 25, 2013 Every time I run a mission on Phobos about halfway through the mission everything lags out to an incredible degree. I solo. And I've confirmed it's not a connection issue. This also doesn't happen to me on any other tile set, including outdoor Corpus planets. I literally get the same problem. Link to comment Share on other sites More sharing options...
Boatsniper Posted August 25, 2013 Share Posted August 25, 2013 I believe I know what the issue is. If you leave mooks behind with sand skates (untested), they will not despawn. Then as you progress, more mooks will spawn in somehow greater numbers. This causes the game to lag like a sloth rolling down a rocky mountain. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted August 25, 2013 Share Posted August 25, 2013 (edited) I believe I know what the issue is. If you leave mooks behind with sand skates (untested), they will not despawn. Then as you progress, more mooks will spawn in somehow greater numbers. This causes the game to lag like a sloth rolling down a rocky mountain. yeah I believe that this is the case too, sometimes when I just want to rush to the extraction I skip mobs and my frame rate takes a beating, I really hate when there is too many enemies because of that reason, DE should do something about it they added difficulty by increasing enemy count but they overlooked the frame rate problem it brings. Edited August 25, 2013 by Tr1ples1xer Link to comment Share on other sites More sharing options...
CobaltAzurean Posted August 25, 2013 Share Posted August 25, 2013 yeah I believe that this is the case too, sometimes when I just want to rush to the extraction I skip mobs and my frame rate takes a beating, I really hate when there is too many enemies because of that reason, DE should do something about it they added difficulty by increasing enemy count but they overlooked the frame rate problem it brings. Sounds legit. Just to check, I updated my GFX card driver, and while the lag isn't as prohibitive, it's still there. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted August 25, 2013 Share Posted August 25, 2013 I've been getting strangely low framerate on Phobos, but no lag spikes. Link to comment Share on other sites More sharing options...
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