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[FIXED] Enemies Knocked Down Become Immune


Demiurge.exe
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Hello,

UPDATE 2: 

Limbo Prime release confirmed it has been resolved. Tthanks DE.

UPDATE: I kept testing looking to make sense of the awkwardness in combat, turns out both the companion can body block shots, as well as knocking enemies down causing them not no longer take damage. As if the hurtbox no longer exists for an undeterminded about of time. The knockdown immunity isn't consistent either, which makes it difficult to show methods of recreation. A fe Nidus' players took note of the matter after having used their second ability as per usual, and aiming down the scattered few mobs that survived the attack, utterly confused how their shots simiply passed through enemies.

Original post: [Bug[ Companion + Friendly Fire -

While playing I've come across a wide collider with the kavat that prevent bullet velocity. Holding out at a dead end, when the kavat drops agrro it'll run back toward me, in the proccess blocking my shots. It is a simple test, using the Supra Vandal aiming out toward toward an enemy, with the kavat idling near by, the reticle will turn green to show friendly nullifing attacks. In the image below this reticle will be red, and shot will not affect two enemies targeted. The kavats decoy is to the left, but on the map overlay the kavat is patrolling in front of my weapon's Line of sight.446D131AB3D9176AB609AC08E047CB1406BFD6C7There are a few other screenshots I have handy but this is the best action shot for clarity of the bullets "flying" but not colliding with the enemies, which are again being blocked by my kavat.

Need more information i'll be sure to post it. 

Thank you for your time,

Demiurge.exe

Added notes: 

I still think this is in the wrong forum, and I do not want to flood the site with bug reports. 

If a chat mod could shuffle this post to the correct location i'd appreciate it.

Edited by Demiurgeexe
Issue patched
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