zteeldragon Posted July 12, 2018 Share Posted July 12, 2018 In fissure exterminate this problem has been solved however in the defense mission this is so painful we need to wait until enemies have been shocked by the void fissure and turn gold before proceeding to kill which severely slow down the speed of defense mission especially when it comes to endless fissure like 25 or 50 wave. This could be fixed by spawn the enemy with corrupted variant right away or allow another way to obtain void traces in case the defense mission end with not enough trace spawn. Link to comment Share on other sites More sharing options...
hellodownthere Posted July 12, 2018 Share Posted July 12, 2018 i don't see this happening at all, yes you need to hold back nuking at first but by wave 10/15 you can go all out all the time. If you get 2 per wave then its fine, that's what i always say in parties, you don't need to get all 10 when you're in wave 3 or 4. Link to comment Share on other sites More sharing options...
zteeldragon Posted July 12, 2018 Author Share Posted July 12, 2018 The point is killing mob fast is punishing in this type of mission. Discourage power play some of the team composition can nuke until later wave and even right at the spawn point especially with corrupted buff. The goal of this mission is defense and by this mean killing all enemy that is marching to destroy the pod. It doesn't make sense isn't it when achieving the goal of this mission fast and efficiently turn into punishment. Link to comment Share on other sites More sharing options...
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