(XBOX)FlawlessBugle68 Posted July 25, 2018 Share Posted July 25, 2018 (edited) My other stuff: https://forums.warframe.com/topic/977109-the-bugle’s-warframe-concept-ideas/ Stats: Base hp: 100 Base shields: 75 Armor: 15 Base energy: 150 Sprint speed: 1.1 Abilities: Passive -Dreamer’s Lucidity- “Knockback effects instead cause a dream state” The dream state has all the benefits of dream, but you can’t exit it by just moving. The stuck duration is the same as the knockback duration would be. The benefits are the same as dream at rank 4, including the continued duration at the end. Ability 1 -Dream- “Initiate deep sleep, placing an enemy or ally into a dream state” It freezes enemies, and causes allies to regenerate. Targets affected by dream are unable to move. Allies immediately exit dream upon initiating movement. I.e. if there mid-bullet jump and are affected, they remain in dream until the initiate some form of motion/attack/ability/etc. Enemies are entirely disabled. Taking sufficient damage disables the ability, similar to Equinox’s rest. Allies continue the benefits for a time after moving. Casting without a target casts it on you Cost: 40 energy + 5 energy/target Duration: 6/12/18/24s Range: 2/3/3/4m around cast point Hp threshold: 60/50/25/15% of initial hp on cast, or highest hp reached for allies Hps: 10/15/20/20, applies to hp, then shields. Continued duration for allies: 1/3/5/6s. Umoddable Armor: +10/20/30/40% after mods Speed buff for allies after moving: 10/20/30/40%. For enemies, it’s essentially a supped-up equinox rest, with ally benefits too. It follows similar enemy alert-state rules. Ability 2 -Deprivation- “Drain an enemy’s waking energy, slowing and weakening them, and gaining stacks of lucidity.” Slows/Weakens targeted enemy. Lucidity stacks are used for ability 3. You gain a single lucidity stack. Cost: 25 energy Duration: 2/4/6/8s. Slow: 15/30/45/60% Max 90%. Weaken: -10/20/30/40% dmg dealt Damage Taken: +5/10/15/20%. Affects 1 enemy. Can only be cast on an enemy once Ability 3 -Lucid State- “Utilize the drained lucidity of your enemies to enhance your own abilities” Cost: 25 energy + up to 6 lucidity stacks. Duration: 1/2/3/4s * (lucidity stacks + 1) Damage: +1/2/3/4% per stack of lucidity consumed Ability Strength: +2/3/4/5% per stack of lucidity consumed. Movement speed: +6/12/18/24%. Casting again overwrites the old stats, but only sets the duration of the remaining duration is less than what would be obtained. So if I get 12s on cast, with 14s remaining, it stays at 14s, but the new cast overwrites the old stat buffs. Ability 4 -Dreamer’s Mist- “Release a mist that bonds all dreamers both to each other and those awakened” Dream no longer causes allies to be still, along with the passive. Exiting the mist acts like casting dream on you mid-bullet jump. Casting Deprivation affects all enemies in the mist. Each enemy affected adds +3 energy cost and a stack of lucidity. It affects as many enemies as possible until energy runs out. Every ally affected by dream and the mist benefit each other further than dream itself. Cost: 100 energy. Range: 8/12/20/26m. Dream buffs: +.5/1/1/1.5x on all beneficial stats Allies dream buff: +5/10/15/15% damage link per ally across allies, +10/20/30/40% shields per ally. Looking for any and all feedback on this frame, also please look at my other posts! 🙂 Edited July 25, 2018 by (XB1)FlawlessBugle68 Link to comment Share on other sites More sharing options...
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