Slurmageddon Posted August 25, 2013 Share Posted August 25, 2013 We need more D polarity rifle mods. There are only like 2, and one of them is stun, which is effectively useless. This renders an entire polarity in the possible loadout essentially redundant. Link to comment Share on other sites More sharing options...
VKhaun Posted August 25, 2013 Share Posted August 25, 2013 (edited) Such as...? Edited August 25, 2013 by VKhaun Link to comment Share on other sites More sharing options...
-Kittens- Posted August 25, 2013 Share Posted August 25, 2013 a mod that gives enemies 1000 armor per shot. Link to comment Share on other sites More sharing options...
VKhaun Posted August 25, 2013 Share Posted August 25, 2013 a mod that reduces the armor of enemies by a flat amount or % per shot. Excellent idea! Maybe it could be based on the amount of BASE damage you were doing so it wouldn't be overpowered on high rate of fire weapons? Link to comment Share on other sites More sharing options...
MrCranky_BR Posted August 25, 2013 Share Posted August 25, 2013 Stability. A mod that will decrease bullet spread and recoil. Would be good for certain weapons that have problems with long range and precision. Thermal Shock. A dual stat that gives both freeze and electrical damage. Concussive Charge: % chance to push enemies back and knock them down. Magnetic Drive: increases projectile speed. Obviously, this one is for projectile based weapons, such as Boltor, Miter, Supra, Ogris, Torid. Also increases range of Flux Rifle, increases range of Bows - more speed = less arrow drop I mean, really...pretty much ANYTHING we write here is going to be better than Stun... :P Link to comment Share on other sites More sharing options...
Slurmageddon Posted August 25, 2013 Author Share Posted August 25, 2013 Stability. A mod that will decrease bullet spread and recoil. Would be good for certain weapons that have problems with long range and precision. Thermal Shock. A dual stat that gives both freeze and electrical damage. Concussive Charge: % chance to push enemies back and knock them down. Magnetic Drive: increases projectile speed. Obviously, this one is for projectile based weapons, such as Boltor, Miter, Supra, Ogris, Torid. Also increases range of Flux Rifle, increases range of Bows - more speed = less arrow drop I mean, really...pretty much ANYTHING we write here is going to be better than Stun... :P These are not bad ! Link to comment Share on other sites More sharing options...
VKhaun Posted August 25, 2013 Share Posted August 25, 2013 Speed/recoil/spread would not be D's IMO. I like the idea of a mod that does multiple elements, just to get the CC effect. Four rank mod: Rank 0 +10% Fire Damage Rank 1 +10% Fire Damage, +10% Electric Damage Rank 2 +10% Fire Damage, +10% Electric Damage, +10% Cold damage Rank 3 +10% Fire Damage, +10% Electric Damage, +10% Cold damage, +10% Physics Impact damage Adjust the % damage as you see fit to not be OP/UP, but that's the idea. Link to comment Share on other sites More sharing options...
MrCranky_BR Posted August 25, 2013 Share Posted August 25, 2013 Speed/recoil/spread would not be D's IMO. Yeah I thought about that... but does it really matter? We need more cards on D polarity. I'm sure we can come up with a reasonable argument as to why these are D mods. Let's say Stun is based around some form of kinetic charge. With that, things that revolve around kinetic force can fit into the category: So recoil dampeners... and change the magnetic induction thingy into a kinetic accelerator thingy. There, problem solved. That's the beauty of fiction... By the way VkHaun, following your own logic, your mod would not be a D either. With both fire and electrical damage there, it would be a dash polarity. Boo-yah! XD (just kidding) Link to comment Share on other sites More sharing options...
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