Toran Posted July 31, 2018 Share Posted July 31, 2018 Syndicate Missions could use a few changes: Picking up medallions should count for all Is it really necessary that each and everybody has to claim the medallion him-/herself? Atm. it's a constant back and forth across the map. It would be more fun if you could split the work on medallion hunts and mission objectives. Picked up medallions should count for late-joining players too Some syndicates aren't as popular as others and getting additional players in a mission can take a minute or two. They shouldn't see a penalty for joining late, that's especially depressing on the few defense missions layouts that feature medallions. Simple solution: Handle medallions like the optional resource caches in Sabotage missions: one finds it, all receive it at the end of a mission. Link to comment Share on other sites More sharing options...
(PSN)UchihaOfLegend Posted July 31, 2018 Share Posted July 31, 2018 This would be a welcome change. Granted a max range Limbo makes short work out of looking for those medallions if you end up in a mission late. Link to comment Share on other sites More sharing options...
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