DarknightK Posted May 4, 2013 Share Posted May 4, 2013 (edited) I was thinking, if melee attacks can be charged, then why not abilities? These new 'Charged' abilities will give some powers a primary and secondary function Possible downside would be left vulnerable while charging (can be cancelled by letting go of ability button), reduced movement speed, and more power consumption. Ash Ash's charged attack looses 3-6 Shurikens across a broad horizontal range. Number of shurikens and horizontal range depends on charge time Banshee Banshee's Sonic Boom charge will cause her to smash the ground with a supercharged fist, dealing an AoE attack that knocks down enemies Ember Ember's charged Fireball will shoot three fireballs in a slight arc, allowing Ember to hit enemies under low cover Excalibur Excalibur's charged Radial Blind will allow him to shoot a flare in a straight line until it hits an enemy or object. Any enemies that get near the flare will be blinded for a few seconds. Does not affect friendly Tenno Frost Frost's charged Freeze will shoot an ice cube in a slight arc that will break into 6 ice shards once it gets close to the target. This attack is armor-piercing Loki Loki's charged Decoy will spawn 5 clones around himself, which will confuse enemies into attacking the decoy's. The decoy's will move with Loki until they despawn Mag Mag's pull can be charged to push enemies with great knockback force. Deals a fair amount of direct damage and deals varying contact damage based on how fast the enemy collides. Speed is determined how close the enemy is to Mag Nyx Nyx's charged Psychic Bolt will create a single, high velocity bolt that will travel in a straight line but will cause tremendous explosive damage 2 seconds post-impact. Rhino Rhino's charged Radial Blast will cause him to forcefully punch forward, creating a knockback force so powerful it propels Rhino forward for a few meters, sending enemies flying away Saryn Saryn's charged Venom shoots a large blob of venomous toxin that upon impact, will split into numerous smaller blobs that can infect more enemies around the target. Great for crowd control Trinity Trinity's charged Link will allow Trinity to mark up to 3-5 enemies. Any damage taken will be distributed evenly among those enemies. Release the ability button to confirm marked enemies. Number of enemies that can be marked increases with mod upgrade level. Volt Volt's charged Shock will deploy an Electric Whip for a short duration that Volt can use two execute a 3-hit light combo with wide range, or a charged 360 degree lash. An air attack with the whip will make Volt slam the whip across a very long length. A slide attack will preform a 360 degree lash, with lesser damage than the charged version. Edited May 12, 2013 by DarknightK Link to comment Share on other sites More sharing options...
Vesper_Akiri Posted May 4, 2013 Share Posted May 4, 2013 Maybe if it was iron'd out some more it would make for an interesting addition to the game. Link to comment Share on other sites More sharing options...
DarknightK Posted May 4, 2013 Author Share Posted May 4, 2013 I'm thinking that some skills like Rhino's Iron Skin, Excalibur's Slash Dash, Frost's Freeze, Saryn's contagion, shouldn't be charged. And most definitely not ultimate abilities :S Also, each warframe should probably be left to 1 charged ability, for possible future anti-nerf reasons. Link to comment Share on other sites More sharing options...
DarknightK Posted May 12, 2013 Author Share Posted May 12, 2013 Alright, iron'd out the charged ability suggestions to fit each Warframe. Very nice yes? Link to comment Share on other sites More sharing options...
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