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Closed Doors As A Client [Bad Host]


ngrazer
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hmmm , I know

 

Why even make the comment then. >_<

 

 

thats just bad host or connection not really anything to do about it.

 

Not with that attitude.

 

The door state being 100% server side is fine, but compare it to player and enemy locations. While players are laggy, they are not completely out-of-sync, the synchronization of 'door-states' to clients however is, and doors just end up closed the entire time.

 

Ergo, the network implementation for door-states is obviously not robust enough to handle less than ideal network connections.

Edited by ThisIsMyName
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