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Another Emblem Issue


Splooshii
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So my Emblem went live in game and I have to say I'm feeling some regrets about it now. Below is my original design.

 

IEOAnv9.png

 

And Here is what it looks like in game.

 

tT2sq8a.jpg

 

I know there has been issues with transparency but I've never seen this sort of strange artifacting before. Needless to say I'm disappointed.

Edited by Splooshii
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I will bet you money that if I were to load your image up in a quick visual studio program and change all the transparency bytes to 255, you'd see exactly the pattern you're seeing there. 

 

What you're trying to do with your emblem cannot be done.  Black - and any dark colors - are never going to darken anything.  It's an additive mechanism, so black will always be transparent, light gray will make a black background light gray and a gray one white, dark red will turn blue to purple and do nothing to white, and so forth.

 

I might be able to whip up something in visual studio to reprocess images.  If I multiply the RGB values by the transparency value for each and every bit, it should get closer to what you're trying to accomplish - or at least as close as is possible.

 

Just remember, it's additive color.  You're putting a filter on a flashlight and shining it at something, not putting a decal on your armor.  You can not darken anything - only brighten it.

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I will bet you money that if I were to load your image up in a quick visual studio program and change all the transparency bytes to 255, you'd see exactly the pattern you're seeing there. 

 

What you're trying to do with your emblem cannot be done.  Black - and any dark colors - are never going to darken anything.  It's an additive mechanism, so black will always be transparent, light gray will make a black background light gray and a gray one white, dark red will turn blue to purple and do nothing to white, and so forth.

 

I might be able to whip up something in visual studio to reprocess images.  If I multiply the RGB values by the transparency value for each and every bit, it should get closer to what you're trying to accomplish - or at least as close as is possible.

 

Just remember, it's additive color.  You're putting a filter on a flashlight and shining it at something, not putting a decal on your armor.  You can not darken anything - only brighten it.

Thanks for the reply, I understand that the image won't be opaque I was expecting that sort of stained glass effect. What bugs me is the square of color bleeding out from the image itself. I took special precautions to be sure the image would be clean. I saved the image as a png ran it though a vector program then created the sized reduced png from that vector. It sounds like you have more experience than I do with imaging but if the game was so fussy with file settings they should have let us know and I would have adjusted it BEFORE I spent 150 plat.

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I've created a tool to help deal with these issues in the meantime.

 

http://www.mediafire.com/download/ztsgs4c09dqpj1r/ClanEmblemTool.exe

 

 

 

It's a simple .net windows app.  It loads your png, then reprocesses it.  Basically, it scales the R,G, and B values by the opacity value so that it should appear properly when used as an emissive light in game. 

 

It shows previews of the original, the original with all opacity ignored, then a reprocessed version with those modifications.  I also show a preview of how your adjusted logo should look against black, gray on blue backgrounds.  I don't have any special access to the game, so those previews are an estimate,but it should be close enough.

 

You have to save the reprocessed image when you're done from the file menu.

 

This is provided as-is, I make no guarantees about anything.  It shouldn't eat your harddrive, destroy space time, or make your objectives more complicated, but I'm releasing with no guarantee about anything.

 

 

 

 

When I load you logo splooshi, you can actually see the weird artifact pattern in the preview with opacity set to 255 on every pixel.  That explains that. 

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