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Phatose

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  1. Systems are less common then the other pieces, 22.5% vs 38.72% for the other two. At that percentage, you'd expect 2% of people to not get the systems in 15 runs. I realize that's not much comfort to you since it's still more likely you'll not get it for a 16th run then you will, but such is the nature of randomness. StalkerRNG.gif
  2. Penalizing a player for leaving is basically penalizing them for being living humans. Yeah, bad idea. Better idea would be to get host migration working flawlessly.
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