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Darkwings83

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Posts posted by Darkwings83

  1. The overlay map (the extended one) is being turned off all the time (and switching to the small boxed one) and the option to have the extended map by default is not working at all.

    Even when manually switching ( pressing [M] with default bindings), the map is then being switched to the boxed version even during missions (ie: between defense waves).

  2. I'm adding to this (since the title is fairly generic) that when looking at the styles in the market I can't see the style.

     

    The preview shows a warframe holding the weapon, so it's really not showing a preview of the holster position. As I'm pretty sure nobody likes making blind purchases, it's better if this gets fixed soon. I can't even find showcases online anywhere.

    I'd be particularly interested in the blade&shield stuff but I'm not throwing platinum in a random direction :|

  3. What I don't like about the system is that by going solo you lose out too much, to the point of not even being worth it.

    Before, key sharing permitted to have multiple attempts to get a drop but you had exactly the same chances as if you were solo.

    Now, relic sharing permit to have multiple choices in one go, effectively making a relic 4x more valuable and cutting your grind time by 75% (statistically).

    If they wanted to incentivize multiplayer (and I'm not even sure it's needed) there are other way to do so without making solo fissure runs so not worth it by comparison.

    The choice between going solo or with a team shouldn't come at the expense of what we get out of the mission, it makes no sense.

     

    To make it clear: I don't find these missions particularly harder than previous Towers stuff. I want the option to go solo knowing that I'm not wasting 75% of my drop chance and extra Traces :|

  4. This is probably something we won't see for a LONG time, but a deluxe skin for chroma could add the possibility to have the wings spread while gliding (or possibly while Spectral Scream/Elemental ward remain active).

    While it's a cool feature, I really think that having the wings out all the time would reduce visibility (there's already a lot of clutter and the FOV isn't exactly stellar).

    The Effigy already has energy wings, so it's not that far-fetched.

     

    Maybe a special attachment could be more fitting (like Nekros and Valkyr).

  5. Please no more cats.

    They can even jump in the line of fire to shield enemies.

    Something that regenerates health/energy or a minor buff, Puck/Puk appearing near Oberon, a fairy ring of flowers, entangling roots, will o' wisp, whatever.

    No more useless AI "allies" please >_>

  6. I don't know if or how the bonus damage on slams from that mod works, but using such a build in certain missions (even sorties) can be a funny (and still efficient) alternative.

    I tried it back when they changed Blast procs to have flying distance related to the amount of Blast damage done, plus you can't hurt yourself with slam attacks.

    Basically, you don't use it to kill: it still does decent damage but the main point is that enemies will be sent flying away (potentially out of the map) with quick jump-slams.

    Interceptions are probably the best place to cheese your way out with that build :P

     

  7. Same here, I'm still researching this in the dojo so I haven't used it yet, but I've seen showcase videos.

    The major letdown about this is that we have to either build it as a greatsword or as a dual sword.

    Not being able to switch forms during a mission seems a huge lost opportunity.

    Holding a sword two-handed for powerful chops or wielding it one handed and have a knife in the other hand for quick stab and counters isn't exactly a never seen before tactic.

    I'm not expecting realism (when using it two-handed the dagger part is gonna hurt us a lot more than the enemies, really) but in its current state the Dark Split Sword is nothing more than two different weapons occupying a single inventory slot.

  8. All it does is make cats impossible to kill unless you zone them out and kill them quickly from a distance.

    They'll never do any sensible amount of damage and Oberon already has plenty of Radiation procs to create (way better) makeshift allies.

    Even if this passive created a Kavat out of thin air every X seconds, it would still be completely pointless, especially compared to the few good ones available on other frames.

    Removing the passive is already an improvement to be honest. The less stuff happens that you have no control over, the better.

     

  9. It's not a new problem as the Lex Prime already stole the spotlight, but the Dex Sybaris is another weapon that makes it way less useful. That said, there's a lot of other primes that do way worse and not just prime, entire weapon categories...

    I'm not saying that I'm ok with the situation, but the problem is bigger than item A VS item B.

  10. If you are "not new by any stretch of imagination"... why do you connect this problem to the synoid simulor specifically?

    If a new player joins with a MK-1 Braton, anyone else sporting AOE damage or even just a high fire rate automatic weapon with punchthrough could deny all the kills.

    The problem is the lack of matchmaking restrictions regarding Conclave Rating (since it reflects Mods Power) that should exist as an option, in the same way as we can set a party to "public" or "friends only" etc.

    To clarify: MR isn't a decisive factor to determine "power", since someone could be using an empty weapon or underleveled mods on purpose.

  11. This happened to me last night (GMT+1 here) at the end of the Orokin Catalyst Alert (Defense mission vs Corpus).

    I was playing solo and I found out that I had some connection problems (most probably a faulty cable on my end that is now fixed).

    After a few rounds of "Failed to updated account progress" it timed out completely and it seems that I received all normal rewards except the Catalyst BP.

    What bothers me is that I can't do the alert again as it counted as completed anyway.

    Since I've seen this problem being reported both on the forums, the wiki and reddit quite a few times in the past: couldn't the alerts be made atomic transactions please?

    Either we get ALL the rewards and the alert is done, or we get NOTHING and we can do it again? It would solve the problem for 90% of the people involved without bothering the support guys.

  12. Changes to Oberon's abilities (mostly Hallowed Ground and Renewal) have been proposed since forever and this augment means they were completely ignored.

    The root of the problem is that healing (by itself, with no added protections) is both bad and already available via pods.

    Renewal is healing over time that disappears at full health. It's never gonna be even remotely useful in combat.

    As stated many, many times, what makes Trinity's good isn't the healing, it's the scaling damage reduction that comes with it, coupled with potential infinite energy to enable everybody in the team to go on forever with their own abilities.

    Status removal is a partial lie as there are plenty of nasty effects that are area based and will resume right away. Even status immunity isn't enough to cover some stuff (ie: corrosive goo slow).

    That said, status removal should be applied at the start of the effect and not at full health. For example: at higher levels healing a bleeding ally will just make you waste energy.

    If you are close enough throw a carpet instead: same/lower energy cost, status gone, damage gone, eventual incoming extra status also prevented.

    The cases when people could use some help are also exactly when healing alone is useless. The only thing that works is preventing damage.

    Renewal won't save anyone's life when they really need it. In those case cast Rekoning instead. It's stupid easy, and it's sad that it's the best way to go about pretty much everything.

     

    Smite is awesome for sporadic priority targets and for a tiny energy cost, Reckoning is for full room control. Both abilities makes enemies stop shooting for a few seconds and make them shoot each other for 12 seconds (fixed duration, no mods problems). If you know there will be plenty of nasty stuff on the ground throw in a couple of carpets and you're good to go.

    If they need some health people will use pods anyway and Vazarin can do the job way better in an emergency (also making you totally invulnerable while healing AND granting insta-revives).

    The healing could very well just go away and be replaced by some other, more useful, effect.

    Would a focus on instant revivals be too strong? You're sacrificing half of a kit for that. If Vazarin and Nekros can do it I don't see why a frame's ability couldn't.

    As a reminder: as long as enemies can be knocked down, Reckoning is gonna be the better solution.

    Also, consider a Rhino: scaling damage buff, same full room crowd control, almost constant status immunity for safer revives.

  13. First of all, I'd like a proper shield (or a decent defensive alternative).

     

    This would be a more of a fix to Silva&Aegis and Ack&Brunt than a new weapon, since they don't make any actual use of the shield other than that pathetic "magic" throw, which is replicated in other weapon types anyway. They also don't exactly shine in just about... anything really.

     

    They'd become proper defensive weapons, using the deflection granted from the shield (could be converted to armor in game-logic) or a proper bash that can push/stun enemies.

     

    Staying on the defensive/utility side: a short mantle used both to trap the opponent's weapon (counter/disarm) and to deny vision (blind).

    Of course it would need to land a combo to get such effects, but the payoff would be totally worth it.

  14. You think that's bad already, but try getting even those 50 enemies when you also get a core meltdown. If you're solo it's a definite loss.

    Why would it be an automatic loss? With good gear you should be fine no matter what.

     

    That literally happened to me during a "bow only" and "increased enemies reistances" and I also had a meltdown timer.

    The hardest part was finding those Draks that get stuck on some rocks :|

  15. This has been happening for a while as it's not even consistent afaik.

     

    Not only after reaching the extractor I ended up with my secondary still equipped (even if I had my primary on when picking up the battery), sometimes I was left empty handed even if I had a secondary+melee in my loadout.

     

    Before the bug (~1 month ago?) it worked fine and switched back to whatever weapon I had equipped when I picked up the battery.

     

    I'm pretty sure this never happened to me when delivering a datamass or being revived.

  16. The problems are the same for the entire category: self damage, small magazine/reserve, 100% reliant on oneshots for viability and low status chance.

     

    We have other weapons doing the ragdoll thing better (look at Sonicor), the damage falls off really quickly and the plethora of limitations really kills them at higher levels.

     

    Multishot alleviates the problem but once you get Nullifiers and Eximi going, it's not gonna be enough.

     

    Being able to mod for something like 100% Viral or Heat would enable endgame viability.

     

    As it stands, it's a fun weapon category but you don't really have any other reason to use it.

    In most cases a silenced pistol can do more damage without any of the drawbacks.

  17. Tested this again after it's been mentioned on the wiki and I can confirm.

     

    It's not even a variation on the original grenade (like multishot works with bows), the whole weapon accuracy becomes awful whenever multishot is applied.

     

    The Talons don't suffer from this problem, which incidentally seems to have appeared right after the Talons were implemented.

     

    (I don't own the regular Castanas so I can't test them)

  18. If all skins were applicable on a type-wide basis without extra costs, I think they'd sell way more skins.

     

    Literally the first negative thing I think whenever I scroll over most of the cool ones in the market is that I'd end up never using (and thus never seeing) them in game :|

     

    Other than that, it would be a decent way to cover for a lot of specific weapons that don't have any customization, and will possibly never have them due to the sheer amount of weapons in the game.

  19. I've seen this on some other places I went to check before getting the skin (and the Palatine pack, for the same reason) and it seems to be the same problem of attachment points.

     

    It's not a surprise that the decorative armor that comes with the Knave skin fits perfectly while some other pieces don't.

     

    It shouldn't be hard to fix at all, probably a bit time consuming though, and given the amount of stuff that came out in less than a month I think this wasn't even remotely close to having top priority.

     

    Meanwhile, in a different part of the galaxy, Oberon's tunic still messes up most long syandanas, including all the most recent mantle-like ones.

  20. Eh. I do them in solo with Oberon. There's no particular advantage, I simply like Oberon.

     

    Even if you don't already know the layouts, it's not that hard to undestant where to go and I think that disabling lasers and jumping on conveyor belts while shooting cameras and dodging exhaust pipes is more interesting than rushing everywhere with a Loki :|

     

    Don't go in a party though (unless you want to leech).

     

    Without invisibility+Intruder it can be just about as tense as it should be.

     

    This is assuming that you are not forced to confront enemies that you can't kill in 1 shot: this happened today for the first time and I hope it won't happen again.

     

    Today there was a Grineer level 80+ spy mission with Elemental Resistance and I found the enemies to be outright impossible to handle in solo, so I reluctantly had to go with Loki like a scrub because there could be an Eximus right in front of a Data Storage :[

  21. Hallowed ground removes/prevents procs and prevents knockdowns while giving armor. I agree on some changes though.

     

    These are all points that have been raised before and tons of suggestions have been made.

     

    -Armor bonus doesn't make any difference in tough situations due to scaling.

    Defensive frames will be even more durable, but all of them have mechanics that make HG a drop in the ocean.

     

    -Removing status ailments is really good, but keep in mind that a lot of other frames (both non-support and non-defensive ones) have the ability to become immune to them for a while, avoid them completely or simply remove them on their own.

     

    Oberon can remove them from the whole team, but both skills (Renewal and Hallowed Ground) suffer from the same problems both from a mechanical and from a logical point of view.

     

    -Healing is only useful if you can survive the damage. Trinity can accomplish that with (big) Damage Reduction and instant healing.

     

    Giving a pecercentage Damage Reduction to HG that scales with Oberon's armor would make the skill relevant regardless of enemy level and allies base armor.

    Hallowed Ground damage is simply useless and should be replaced by a different effect. A slow has been suggested multiple times.

     

    Both Smite and Reckoning stay relevent at any level. Defensive powers need to use better mechanics.

  22. Masteries are 15/30/45/60 for all schools.

     

    20s of invulnerability is indeed good, I underestimated the maximum duration. We are taking a +45s hit on CD however.

     

    EDIT: It's 10 seconds actually.

     

    Commanding Words is another +45s CD and does nothing that any other CC could do on demand.

     

    For Retaliation go look at Reflected Kill Rate on the wiki. Enemy scaling makes reflected damage useless (same for confused enemies), especially when it's a tiny fraction of the total.

     

    Polluted Waters is supposed to Revive downed allies instantly when using Mending Tides. This thing is huge for Defense.

     

    Basically, taking only the really good stuff (New Moon, Protection Ward, Polluted Waters) and maxed Mastery, we would have a total of 180+45+45+45-75= 4m CD

     

    Seems good, the problem about everything else being forgettable remains.

     

    I've been talking about support frames, but if you apply all of the above to something already good at defending like Frost or Vauban... it seems this will get nerfed to outer space.

     

    (edited since the wiki now has information for each rank)

  23. I was going to propose exactly the same thing, then I saw this thread.

     

    From what I can see, every ability increases the cooldown by 45 seconds.

    The Mastery passives can reduce it by 60 seconds at max rank.

    Basically, if you keep more than 2 abilities you'll have to suffer a 5 minutes+ CD.

    (and you won't be able to level up Mastery for quite a bit even reaching the cap every day)

    As suggested above, each school could have an event (following its own theme) that fills a chunk of the bar, effectively shortening the cooldown of a few seconds (varying on the efect) so that you are no longer holding off your super special beam cannon Tenno power indefinetly for an emergency (that could potentially never happen) in fear of wasting it.

     

    It shouldn't be based just on kills (it doesn't make sense for all schools) and it should always be related to active gameplay, not random stuff happening around you.

    Examples:

    -Vazarin could shorten the timer on ally bleedouts and on personal damage taken(~15 seconds). Vazarin is supposed to counter, right?

    -Unairu could do it for each X health damage taken. They are the frontliners.

    -Naramon could shorten it on headshot streaks (by a couple of seconds), since the focus is on quick takedowns and you shouldn't be forced to go melee only. It could even be based on landed shots streaks, rewarding accuracy.

    -Zenurik could recover faster when sustaining a magnetic proc or something similary related to energy.

     

    -Madurai is all about aggression so basing it on kill streaks makes sense.

     

     

    These are just suggestions I came up with a in few minutes, but the concept should be pretty clear. Different schools are supposed to deal with stuff in specific and different ways so they should do something to promote that playstyle.

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